Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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A holder for precompiled graphics pipeline description. More...
#include <PipelineState.h>
Public Member Functions | |
virtual IShaderProgram * | GetShaderProgram () const =0 |
Public Member Functions inherited from Renderer::Backend::IDeviceObject< IGraphicsPipelineState > | |
virtual | ~IDeviceObject () |
virtual IDevice * | GetDevice ()=0 |
T * | As () |
A holder for precompiled graphics pipeline description.
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pure virtual |