#include <IDeviceObject.h>
◆ ~IDeviceObject()
template<typename BaseDeviceObject >
◆ As()
template<typename BaseDeviceObject >
◆ GetDevice()
template<typename BaseDeviceObject >
Implemented in Renderer::Backend::Dummy::CBuffer, Renderer::Backend::Dummy::CDeviceCommandContext, Renderer::Backend::Dummy::CFramebuffer, Renderer::Backend::Dummy::CGraphicsPipelineState, Renderer::Backend::Dummy::CComputePipelineState, Renderer::Backend::Dummy::CShaderProgram, Renderer::Backend::Dummy::CTexture, Renderer::Backend::GL::CBuffer, Renderer::Backend::GL::CDeviceCommandContext, Renderer::Backend::GL::CFramebuffer, Renderer::Backend::GL::CGraphicsPipelineState, Renderer::Backend::GL::CComputePipelineState, Renderer::Backend::GL::CShaderProgramARB, Renderer::Backend::GL::CShaderProgramGLSL, Renderer::Backend::GL::CVertexInputLayout, Renderer::Backend::GL::CTexture, Renderer::Backend::Vulkan::CBuffer, Renderer::Backend::Vulkan::CDeviceCommandContext, Renderer::Backend::Vulkan::CFramebuffer, Renderer::Backend::Vulkan::CGraphicsPipelineState, Renderer::Backend::Vulkan::CComputePipelineState, Renderer::Backend::Vulkan::CVertexInputLayout, Renderer::Backend::Vulkan::CShaderProgram, and Renderer::Backend::Vulkan::CTexture.
The documentation for this class was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/IDeviceObject.h