#include <PipelineState.h>
◆ ~CComputePipelineState()
Renderer::Backend::Vulkan::CComputePipelineState::~CComputePipelineState |
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override |
◆ CComputePipelineState()
Renderer::Backend::Vulkan::CComputePipelineState::CComputePipelineState |
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privatedefault |
◆ Create()
◆ GetDesc()
◆ GetDevice()
IDevice * Renderer::Backend::Vulkan::CComputePipelineState::GetDevice |
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overridevirtual |
◆ GetPipeline()
VkPipeline Renderer::Backend::Vulkan::CComputePipelineState::GetPipeline |
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inline |
◆ GetShaderProgram()
IShaderProgram * Renderer::Backend::Vulkan::CComputePipelineState::GetShaderProgram |
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const |
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inlineoverridevirtual |
◆ GetUID()
DeviceObjectUID Renderer::Backend::Vulkan::CComputePipelineState::GetUID |
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const |
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inline |
◆ CDevice
◆ m_Desc
◆ m_Device
CDevice* Renderer::Backend::Vulkan::CComputePipelineState::m_Device {nullptr} |
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private |
◆ m_Pipeline
VkPipeline Renderer::Backend::Vulkan::CComputePipelineState::m_Pipeline {VK_NULL_HANDLE} |
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private |
◆ m_UID
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/vulkan/PipelineState.h
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/vulkan/PipelineState.cpp