#include <ShaderProgram.h>
◆ UID
◆ CVertexInputLayout()
◆ ~CVertexInputLayout()
Renderer::Backend::Vulkan::CVertexInputLayout::~CVertexInputLayout |
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overridedefault |
◆ GetAttributes()
const std::vector< SVertexAttributeFormat > & Renderer::Backend::Vulkan::CVertexInputLayout::GetAttributes |
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const |
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inlinenoexcept |
◆ GetDevice()
IDevice * Renderer::Backend::Vulkan::CVertexInputLayout::GetDevice |
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overridevirtual |
◆ GetUID()
UID Renderer::Backend::Vulkan::CVertexInputLayout::GetUID |
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const |
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inline |
◆ m_Attributes
◆ m_Device
CDevice* Renderer::Backend::Vulkan::CVertexInputLayout::m_Device = nullptr |
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private |
◆ m_UID
UID Renderer::Backend::Vulkan::CVertexInputLayout::m_UID = 0 |
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private |
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/vulkan/ShaderProgram.h
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/vulkan/ShaderProgram.cpp