18 #ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT 19 #define INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT 24 #include <glad/vulkan.h> 40 class CGraphicsPipelineState;
41 class CRingCommandContext;
43 class CVertexInputLayout;
56 void ClearFramebuffer(
const bool color,
const bool depth,
const bool stencil)
override;
64 const void* data,
const size_t dataSize,
67 const void* data,
const size_t dataSize,
89 const uint32_t bindingSlot,
const void* data,
const uint32_t dataSize)
override;
99 const uint32_t firstIndex,
const uint32_t indexCount,
const int32_t vertexOffset)
override;
106 const int32_t vertexOffset)
override;
114 const int32_t bindingSlot,
115 const float value)
override;
117 const int32_t bindingSlot,
118 const float valueX,
const float valueY)
override;
120 const int32_t bindingSlot,
121 const float valueX,
const float valueY,
122 const float valueZ)
override;
124 const int32_t bindingSlot,
125 const float valueX,
const float valueY,
126 const float valueZ,
const float valueW)
override;
133 void Flush()
override;
138 static std::unique_ptr<IDeviceCommandContext>
Create(
CDevice* device);
196 #endif // INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT void SetVertexBuffer(const uint32_t bindingSlot, IBuffer *buffer, const uint32_t offset) override
Definition: DeviceCommandContext.cpp:643
CVertexInputLayout * m_VertexInputLayout
Definition: DeviceCommandContext.h:155
Definition: PipelineState.h:42
void SetIndexBuffer(IBuffer *buffer) override
Definition: DeviceCommandContext.cpp:664
Definition: DeviceCommandContext.h:45
void BeginFramebufferPass(IFramebuffer *framebuffer) override
Starts a framebuffer pass, performs attachment load operations.
Definition: DeviceCommandContext.cpp:400
void SetTexture(const int32_t bindingSlot, ITexture *texture) override
Definition: DeviceCommandContext.cpp:736
void BeginScopedLabel(const char *name) override
Definition: DeviceCommandContext.cpp:801
CDevice * m_Device
Definition: DeviceCommandContext.h:147
void SetViewports(const uint32_t viewportCount, const Rect *viewports) override
Definition: DeviceCommandContext.cpp:619
void Draw(const uint32_t firstVertex, const uint32_t vertexCount) override
Definition: DeviceCommandContext.cpp:696
std::function< void(u8 *)> UploadBufferFunction
Definition: IDeviceCommandContext.h:84
Definition: ITexture.h:33
void ClearFramebuffer(const bool color, const bool depth, const bool stencil) override
Clears all mentioned attachments.
Definition: DeviceCommandContext.cpp:348
static std::unique_ptr< IDeviceCommandContext > Create(CDevice *device)
Definition: DeviceCommandContext.cpp:134
std::unique_ptr< CBuffer > m_InPlaceIndexBuffer
Definition: DeviceCommandContext.h:176
void * m_InPlaceVertexStagingBufferMappedData
Definition: DeviceCommandContext.h:179
VkDescriptorPool m_UniformDescriptorPool
Definition: DeviceCommandContext.h:171
CGraphicsPipelineState * m_GraphicsPipelineState
Definition: DeviceCommandContext.h:154
std::unique_ptr< CBuffer > m_UniformBuffer
Definition: DeviceCommandContext.h:169
uint32_t m_UniformOffset
Definition: DeviceCommandContext.h:186
void PreDraw()
Definition: DeviceCommandContext.cpp:887
VkPipeline m_LastBoundPipeline
Definition: DeviceCommandContext.h:159
void SetVertexBufferData(const uint32_t bindingSlot, const void *data, const uint32_t dataSize) override
Definition: DeviceCommandContext.cpp:649
void UploadBufferRegion(IBuffer *buffer, const void *data, const uint32_t dataOffset, const uint32_t dataSize) override
Definition: DeviceCommandContext.cpp:567
void SetIndexBufferData(const void *data, const uint32_t dataSize) override
Definition: DeviceCommandContext.cpp:669
void EndFramebufferPass() override
Finishes a framebuffer pass, performs attachment store operations.
Definition: DeviceCommandContext.cpp:482
void SetVertexInputLayout(IVertexInputLayout *vertexInputLayout) override
Binds the vertex input layout.
Definition: DeviceCommandContext.cpp:635
void UploadBuffer(IBuffer *buffer, const void *data, const uint32_t dataSize) override
Definition: DeviceCommandContext.cpp:553
CBuffer * m_BoundIndexBuffer
Definition: DeviceCommandContext.h:165
void SetUniform(const int32_t bindingSlot, const float value) override
Definition: DeviceCommandContext.cpp:760
bool m_InsideFramebufferPass
Definition: DeviceCommandContext.h:161
Format
Definition: Format.h:27
void ReadbackFramebufferSync(const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height, void *data) override
Definition: DeviceCommandContext.cpp:523
void SetGraphicsPipelineState(IGraphicsPipelineState *pipelineState) override
Binds the graphics pipeline state.
Definition: DeviceCommandContext.cpp:229
void Flush() override
Definition: DeviceCommandContext.cpp:818
bool m_IsPipelineStateDirty
Definition: DeviceCommandContext.h:158
uint32_t m_UniformIndexOffset
Definition: DeviceCommandContext.h:187
Definition: Framebuffer.h:39
void DrawIndexedInRange(const uint32_t firstIndex, const uint32_t indexCount, const uint32_t start, const uint32_t end) override
Definition: DeviceCommandContext.cpp:729
void DrawInstanced(const uint32_t firstVertex, const uint32_t vertexCount, const uint32_t firstInstance, const uint32_t instanceCount) override
Definition: DeviceCommandContext.cpp:710
bool m_InsidePass
Definition: DeviceCommandContext.h:162
void EndPass() override
Definition: DeviceCommandContext.cpp:690
std::unique_ptr< CBuffer > m_UniformStagingBuffer
Definition: DeviceCommandContext.h:170
~CDeviceCommandContext() override
Definition: DeviceCommandContext.cpp:214
A holder for precompiled graphics pipeline description.
Definition: PipelineState.h:190
void SetScissors(const uint32_t scissorCount, const Rect *scissors) override
Definition: DeviceCommandContext.cpp:583
CFramebuffer * m_Framebuffer
Definition: DeviceCommandContext.h:156
std::unique_ptr< CBuffer > m_InPlaceVertexBuffer
Definition: DeviceCommandContext.h:175
IDevice * GetDevice() override
Definition: DeviceCommandContext.cpp:224
CShaderProgram * m_ShaderProgram
Definition: DeviceCommandContext.h:157
void BindIndexBuffer(CBuffer *buffer, uint32_t offset)
Definition: DeviceCommandContext.cpp:952
std::unique_ptr< CBuffer > m_InPlaceVertexStagingBuffer
Definition: DeviceCommandContext.h:177
Backend
Definition: Backend.h:27
std::unique_ptr< CRingCommandContext > m_CommandContext
Definition: DeviceCommandContext.h:152
void DrawIndexedInstanced(const uint32_t firstIndex, const uint32_t indexCount, const uint32_t firstInstance, const uint32_t instanceCount, const int32_t vertexOffset) override
Definition: DeviceCommandContext.cpp:719
uint32_t m_InPlaceBlockIndex
Definition: DeviceCommandContext.h:183
VkDescriptorSet m_UniformDescriptorSet
Definition: DeviceCommandContext.h:172
void ApplyPipelineStateIfDirty()
Definition: DeviceCommandContext.cpp:912
uint32_t m_BoundIndexBufferOffset
Definition: DeviceCommandContext.h:166
void EndScopedLabel() override
Definition: DeviceCommandContext.cpp:811
void DrawIndexed(const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset) override
Definition: DeviceCommandContext.cpp:702
unsigned int uint32_t
Definition: wposix_types.h:53
void * m_UniformStagingBufferMappedData
Definition: DeviceCommandContext.h:181
Definition: VideoMode.h:28
std::unique_ptr< CBuffer > m_InPlaceIndexStagingBuffer
Definition: DeviceCommandContext.h:178
uint32_t m_InPlaceBlockIndexOffset
Definition: DeviceCommandContext.h:185
void * m_InPlaceIndexStagingBufferMappedData
Definition: DeviceCommandContext.h:180
void BeginPass() override
Definition: DeviceCommandContext.cpp:684
bool m_DebugScopedLabels
Definition: DeviceCommandContext.h:149
Definition: IDeviceCommandContext.h:94
void BlitFramebuffer(IFramebuffer *destinationFramebuffer, IFramebuffer *sourceFramebuffer) override
Definition: DeviceCommandContext.cpp:245
Definition: ShaderProgram.h:77
A wrapper for backend shader program to handle high-level operations like file reloading and handling...
Definition: ShaderProgram.h:33
Definition: IDeviceCommandContext.h:40
IFramebuffer stores attachments which should be used by backend as rendering destinations.
Definition: IFramebuffer.h:84
void UploadTexture(ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t level=0, const uint32_t layer=0) override
Definition: DeviceCommandContext.cpp:535
uint32_t m_InPlaceBlockVertexOffset
Definition: DeviceCommandContext.h:184
void UploadTextureRegion(ITexture *texture, const Format dataFormat, const void *data, const size_t dataSize, const uint32_t xOffset, const uint32_t yOffset, const uint32_t width, const uint32_t height, const uint32_t level=0, const uint32_t layer=0) override
Definition: DeviceCommandContext.cpp:543
std::unique_ptr< CRingCommandContext > m_PrependCommandContext
Definition: DeviceCommandContext.h:151
Simplifed version of std::span (C++20) as we don't support the original one yet.
Definition: Span.h:36
void BindVertexBuffer(const uint32_t bindingSlot, CBuffer *buffer, uint32_t offset)
Definition: DeviceCommandContext.cpp:943