#include <IDevice.h>
◆ anisotropicFiltering
| bool Renderer::Backend::IDevice::Capabilities::anisotropicFiltering |
◆ ARBShaders
| bool Renderer::Backend::IDevice::Capabilities::ARBShaders |
◆ ARBShadersShadow
| bool Renderer::Backend::IDevice::Capabilities::ARBShadersShadow |
◆ computeShaders
| bool Renderer::Backend::IDevice::Capabilities::computeShaders |
◆ debugLabels
| bool Renderer::Backend::IDevice::Capabilities::debugLabels |
◆ debugScopedLabels
| bool Renderer::Backend::IDevice::Capabilities::debugScopedLabels |
◆ instancing
| bool Renderer::Backend::IDevice::Capabilities::instancing |
◆ maxAnisotropy
| float Renderer::Backend::IDevice::Capabilities::maxAnisotropy |
◆ maxSampleCount
| uint32_t Renderer::Backend::IDevice::Capabilities::maxSampleCount |
◆ maxTextureSize
| uint32_t Renderer::Backend::IDevice::Capabilities::maxTextureSize |
◆ multisampling
| bool Renderer::Backend::IDevice::Capabilities::multisampling |
◆ S3TC
| bool Renderer::Backend::IDevice::Capabilities::S3TC |
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/IDevice.h