#include <IDevice.h>
◆ anisotropicFiltering
bool Renderer::Backend::IDevice::Capabilities::anisotropicFiltering |
◆ ARBShaders
bool Renderer::Backend::IDevice::Capabilities::ARBShaders |
◆ ARBShadersShadow
bool Renderer::Backend::IDevice::Capabilities::ARBShadersShadow |
◆ computeShaders
bool Renderer::Backend::IDevice::Capabilities::computeShaders |
◆ debugLabels
bool Renderer::Backend::IDevice::Capabilities::debugLabels |
◆ debugScopedLabels
bool Renderer::Backend::IDevice::Capabilities::debugScopedLabels |
◆ instancing
bool Renderer::Backend::IDevice::Capabilities::instancing |
◆ maxAnisotropy
float Renderer::Backend::IDevice::Capabilities::maxAnisotropy |
◆ maxSampleCount
uint32_t Renderer::Backend::IDevice::Capabilities::maxSampleCount |
◆ maxTextureSize
uint32_t Renderer::Backend::IDevice::Capabilities::maxTextureSize |
◆ multisampling
bool Renderer::Backend::IDevice::Capabilities::multisampling |
◆ S3TC
bool Renderer::Backend::IDevice::Capabilities::S3TC |
The documentation for this struct was generated from the following file:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/IDevice.h