◆ position()
| CVector3D CCmpProjectileManager::Projectile::position |
( |
float |
t | ) |
|
|
inline |
◆ gravity
| float CCmpProjectileManager::Projectile::gravity |
◆ id
| uint32_t CCmpProjectileManager::Projectile::id |
◆ impactActorName
| std::wstring CCmpProjectileManager::Projectile::impactActorName |
◆ impactAnimationLifetime
| float CCmpProjectileManager::Projectile::impactAnimationLifetime |
◆ isImpactAnimationCreated
| bool CCmpProjectileManager::Projectile::isImpactAnimationCreated |
◆ origin
| CVector3D CCmpProjectileManager::Projectile::origin |
◆ pos
| CVector3D CCmpProjectileManager::Projectile::pos |
◆ stopped
| bool CCmpProjectileManager::Projectile::stopped |
◆ time
| float CCmpProjectileManager::Projectile::time |
◆ timeHit
| float CCmpProjectileManager::Projectile::timeHit |
◆ unit
| CUnit* CCmpProjectileManager::Projectile::unit |
| CVector3D CCmpProjectileManager::Projectile::v |
The documentation for this struct was generated from the following file: