◆ position()
CVector3D CCmpProjectileManager::Projectile::position |
( |
float |
t | ) |
|
|
inline |
◆ gravity
float CCmpProjectileManager::Projectile::gravity |
◆ id
uint32_t CCmpProjectileManager::Projectile::id |
◆ impactActorName
std::wstring CCmpProjectileManager::Projectile::impactActorName |
◆ impactAnimationLifetime
float CCmpProjectileManager::Projectile::impactAnimationLifetime |
◆ isImpactAnimationCreated
bool CCmpProjectileManager::Projectile::isImpactAnimationCreated |
◆ origin
CVector3D CCmpProjectileManager::Projectile::origin |
◆ pos
CVector3D CCmpProjectileManager::Projectile::pos |
◆ stopped
bool CCmpProjectileManager::Projectile::stopped |
◆ time
float CCmpProjectileManager::Projectile::time |
◆ timeHit
float CCmpProjectileManager::Projectile::timeHit |
◆ unit
CUnit* CCmpProjectileManager::Projectile::unit |
CVector3D CCmpProjectileManager::Projectile::v |
The documentation for this struct was generated from the following file: