#include <Vector3D.h>
◆ CVector3D() [1/3]
◆ CVector3D() [2/3]
  
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          | CVector3D::CVector3D | ( | float | x, |  
          |  |  | float | y, |  
          |  |  | float | z |  
          |  | ) |  |  |  | inline | 
 
 
◆ CVector3D() [3/3]
◆ AsFloatArray()
  
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          | PS::span< const float > CVector3D::AsFloatArray | ( |  | ) | const |  | inline | 
 
 
◆ Cross()
◆ Dot()
  
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          | float CVector3D::Dot | ( | const CVector3D & | vector | ) | const |  | inline | 
 
 
◆ Length()
      
        
          | float CVector3D::Length | ( |  | ) | const | 
      
 
 
◆ LengthSquared()
      
        
          | float CVector3D::LengthSquared | ( |  | ) | const | 
      
 
 
◆ Max()
◆ Min()
◆ Normalize()
      
        
          | void CVector3D::Normalize | ( |  | ) |  | 
      
 
 
◆ Normalized()
◆ operator!()
      
        
          | int CVector3D::operator! | ( |  | ) | const | 
      
 
 
◆ operator!=()
◆ operator*()
  
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          | CVector3D CVector3D::operator* | ( | float | value | ) | const |  | inline | 
 
 
◆ operator*=()
  
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          | CVector3D & CVector3D::operator*= | ( | float | value | ) |  |  | inline | 
 
 
◆ operator+()
◆ operator+=()
◆ operator-() [1/2]
◆ operator-() [2/2]
◆ operator-=()
◆ operator==()
  
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          | bool CVector3D::operator== | ( | const CVector3D & | vector | ) | const |  | inline | 
 
 
◆ operator[]() [1/2]
  
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          | float & CVector3D::operator[] | ( | int | index | ) |  |  | inline | 
 
 
◆ operator[]() [2/2]
  
  | 
        
          | const float & CVector3D::operator[] | ( | int | index | ) | const |  | inline | 
 
 
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/maths/Vector3D.h
- /home/docker/jenkins/workspace/technical-docs/source/maths/Vector3D.cpp