Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpProjectileManager.h"
#include "ICmpObstruction.h"
#include "ICmpObstructionManager.h"
#include "ICmpPosition.h"
#include "ICmpRangeManager.h"
#include "ICmpTerrain.h"
#include "simulation2/helpers/Los.h"
#include "simulation2/MessageTypes.h"
#include "graphics/Model.h"
#include "graphics/Unit.h"
#include "graphics/UnitManager.h"
#include "maths/Frustum.h"
#include "maths/Matrix3D.h"
#include "maths/Quaternion.h"
#include "maths/Vector3D.h"
#include "ps/CLogger.h"
#include "renderer/Scene.h"
Classes | |
class | CCmpProjectileManager |
struct | CCmpProjectileManager::Projectile |
struct | CCmpProjectileManager::ProjectileImpactAnimation |
Variables | |
static const float | PROJECTILE_DECAY_TIME = 30.f |
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static |