Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
CCmpProjectileManager.cpp File Reference
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpProjectileManager.h"
#include "ICmpObstruction.h"
#include "ICmpObstructionManager.h"
#include "ICmpPosition.h"
#include "ICmpRangeManager.h"
#include "ICmpTerrain.h"
#include "simulation2/helpers/Los.h"
#include "simulation2/MessageTypes.h"
#include "graphics/Model.h"
#include "graphics/Unit.h"
#include "graphics/UnitManager.h"
#include "maths/Frustum.h"
#include "maths/Matrix3D.h"
#include "maths/Quaternion.h"
#include "maths/Vector3D.h"
#include "ps/CLogger.h"
#include "renderer/Scene.h"
Include dependency graph for CCmpProjectileManager.cpp:

Classes

class  CCmpProjectileManager
 
struct  CCmpProjectileManager::Projectile
 
struct  CCmpProjectileManager::ProjectileImpactAnimation
 

Variables

static const float PROJECTILE_DECAY_TIME = 30.f
 

Variable Documentation

◆ PROJECTILE_DECAY_TIME

const float PROJECTILE_DECAY_TIME = 30.f
static