Pyrogenesis trunk
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Contains pointers to various 'global' objects that are needed by the simulation code, to allow easy access without using real (evil) global variables. More...
#include <SimContext.h>
Public Member Functions | |
CSimContext (CTerrain *terrain=nullptr, CUnitManager *unitManager=nullptr) | |
~CSimContext () | |
CComponentManager & | GetComponentManager () const |
void | SetComponentManager (CComponentManager *man) |
bool | HasUnitManager () const |
CUnitManager & | GetUnitManager () const |
CTerrain & | GetTerrain () const |
ScriptInterface & | GetScriptInterface () const |
void | SetSystemEntity (CEntityHandle ent) |
CEntityHandle | GetSystemEntity () const |
int | GetCurrentDisplayedPlayer () const |
Returns the player ID that the current display is being rendered for. More... | |
Private Attributes | |
CComponentManager * | m_ComponentManager {nullptr} |
CUnitManager * | m_UnitManager |
CTerrain * | m_Terrain |
CEntityHandle | m_SystemEntity |
Contains pointers to various 'global' objects that are needed by the simulation code, to allow easy access without using real (evil) global variables.
CSimContext::CSimContext | ( | CTerrain * | terrain = nullptr , |
CUnitManager * | unitManager = nullptr |
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CSimContext::~CSimContext | ( | ) |
CComponentManager & CSimContext::GetComponentManager | ( | ) | const |
int CSimContext::GetCurrentDisplayedPlayer | ( | ) | const |
Returns the player ID that the current display is being rendered for.
Currently relies on g_Game being initialised (evil globals...)
ScriptInterface & CSimContext::GetScriptInterface | ( | ) | const |
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CTerrain & CSimContext::GetTerrain | ( | ) | const |
CUnitManager & CSimContext::GetUnitManager | ( | ) | const |
bool CSimContext::HasUnitManager | ( | ) | const |
void CSimContext::SetComponentManager | ( | CComponentManager * | man | ) |
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