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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CCmpProjectileManager, including all inherited members.
| AdvanceProjectile(Projectile &projectile, float dt) const | CCmpProjectileManager | private |
| Allocate(const ScriptInterface &, JS::HandleValue) | CCmpProjectileManager | inlinestatic |
| AllocFunc typedef | IComponent | |
| ClassInit(CComponentManager &componentManager) | CCmpProjectileManager | inlinestatic |
| Deallocate(IComponent *cmp) | CCmpProjectileManager | inlinestatic |
| DeallocFunc typedef | IComponent | |
| Deinit() override | CCmpProjectileManager | inlinevirtual |
| Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) override | CCmpProjectileManager | inlinevirtual |
| GetComponentTypeId() const override | CCmpProjectileManager | inlinevirtual |
| GetEntityHandle() const | IComponent | inline |
| GetEntityId() const | IComponent | inline |
| GetJSInstance() const | IComponent | virtual |
| GetSchema() | CCmpProjectileManager | inlinestatic |
| GetSerializationVersion() | IComponent | inlinestatic |
| GetSimContext() const | IComponent | inline |
| GetSystemEntity() const | IComponent | inline |
| HandleMessage(const CMessage &msg, bool global) override | CCmpProjectileManager | inlinevirtual |
| Init(const CParamNode ¶mNode) override | CCmpProjectileManager | inlinevirtual |
| Interpolate(float frameTime) | CCmpProjectileManager | private |
| LaunchProjectile(CFixedVector3D launchPoint, CFixedVector3D targetPoint, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime) | CCmpProjectileManager | private |
| LaunchProjectileAtPoint(const CFixedVector3D &launchPoint, const CFixedVector3D &target, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime) override | CCmpProjectileManager | inlinevirtual |
| m_ActorSeed | CCmpProjectileManager | private |
| m_EntityHandle | IComponent | private |
| m_NextId | CCmpProjectileManager | private |
| m_ProjectileImpactAnimations | CCmpProjectileManager | private |
| m_Projectiles | CCmpProjectileManager | private |
| m_SimContext | IComponent | private |
| NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
| RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
| RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
| RemoveProjectile(uint32_t) override | CCmpProjectileManager | virtual |
| RenderModel(CModelAbstract &model, const CVector3D &position, SceneCollector &collector, const CFrustum &frustum, bool culling, const CLosQuerier &los, bool losRevealAll) const | CCmpProjectileManager | |
| RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) const | CCmpProjectileManager | private |
| Serialize(ISerializer &serialize) override | CCmpProjectileManager | inlinevirtual |
| SetEntityHandle(CEntityHandle ent) | IComponent | inline |
| SetSimContext(const CSimContext &context) | IComponent | inline |
| ~IComponent() | IComponent | virtual |