Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
CCmpProjectileManager Member List

This is the complete list of members for CCmpProjectileManager, including all inherited members.

AdvanceProjectile(Projectile &projectile, float dt) constCCmpProjectileManagerprivate
Allocate(const ScriptInterface &, JS::HandleValue)CCmpProjectileManagerinlinestatic
AllocFunc typedefIComponent
ClassInit(CComponentManager &componentManager)CCmpProjectileManagerinlinestatic
Deallocate(IComponent *cmp)CCmpProjectileManagerinlinestatic
DeallocFunc typedefIComponent
Deinit() overrideCCmpProjectileManagerinlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize) overrideCCmpProjectileManagerinlinevirtual
GetComponentTypeId() const overrideCCmpProjectileManagerinlinevirtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetJSInstance() constIComponentvirtual
GetSchema()CCmpProjectileManagerinlinestatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
HandleMessage(const CMessage &msg, bool global) overrideCCmpProjectileManagerinlinevirtual
Init(const CParamNode &paramNode) overrideCCmpProjectileManagerinlinevirtual
Interpolate(float frameTime)CCmpProjectileManagerprivate
LaunchProjectile(CFixedVector3D launchPoint, CFixedVector3D targetPoint, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime)CCmpProjectileManagerprivate
LaunchProjectileAtPoint(const CFixedVector3D &launchPoint, const CFixedVector3D &target, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime) overrideCCmpProjectileManagerinlinevirtual
m_ActorSeedCCmpProjectileManagerprivate
m_EntityHandleIComponentprivate
m_NextIdCCmpProjectileManagerprivate
m_ProjectileImpactAnimationsCCmpProjectileManagerprivate
m_ProjectilesCCmpProjectileManagerprivate
m_SimContextIComponentprivate
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RemoveProjectile(uint32_t) overrideCCmpProjectileManagervirtual
RenderModel(CModelAbstract &model, const CVector3D &position, SceneCollector &collector, const CFrustum &frustum, bool culling, const CLosQuerier &los, bool losRevealAll) constCCmpProjectileManager
RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) constCCmpProjectileManagerprivate
Serialize(ISerializer &serialize) overrideCCmpProjectileManagerinlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetSimContext(const CSimContext &context)IComponentinline
~IComponent()IComponentvirtual