Pyrogenesis trunk
ShaderTechniquePtr.h
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2 * This file is part of 0 A.D.
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4 * 0 A.D. is free software: you can redistribute it and/or modify
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17
18
19
20#ifndef INCLUDED_SHADERTECHNIQUEPTR
21#define INCLUDED_SHADERTECHNIQUEPTR
22
23/*
24 * Forward declaration, to reduce the number of header files that have to pull
25 * in the whole of ShaderTechnique.h
26 */
28typedef std::shared_ptr<CShaderTechnique> CShaderTechniquePtr;
29
30#endif // INCLUDED_SHADERTECHNIQUEPTR
std::shared_ptr< CShaderTechnique > CShaderTechniquePtr
Definition: ShaderTechniquePtr.h:28
Implements a render technique consisting of a sequence of passes.
Definition: ShaderTechnique.h:60