Pyrogenesis  trunk
IBuffer.h
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1 /* Copyright (C) 2023 Wildfire Games.
2  * This file is part of 0 A.D.
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17 
18 #ifndef INCLUDED_RENDERER_BACKEND_IBUFFER
19 #define INCLUDED_RENDERER_BACKEND_IBUFFER
20 
22 
23 #include <cstdint>
24 
25 namespace Renderer
26 {
27 
28 namespace Backend
29 {
30 
31 class IBuffer : public IDeviceObject<IBuffer>
32 {
33 public:
34  enum class Type
35  {
36  VERTEX,
37  INDEX,
38  UPLOAD,
39  UNIFORM,
40  };
41 
42  virtual Type GetType() const = 0;
43  virtual uint32_t GetSize() const = 0;
44  virtual bool IsDynamic() const = 0;
45 };
46 
47 } // namespace Backend
48 
49 } // namespace Renderer
50 
51 #endif // INCLUDED_RENDERER_BACKEND_IBUFFER
Definition: IBuffer.h:31
virtual uint32_t GetSize() const =0
Type
Definition: IBuffer.h:34
virtual bool IsDynamic() const =0
Backend
Definition: Backend.h:27
virtual Type GetType() const =0
unsigned int uint32_t
Definition: wposix_types.h:53
Definition: VideoMode.h:28
Definition: IDeviceObject.h:32