Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
Los.h
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1/* Copyright (C) 2020 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_LOS
19#define INCLUDED_LOS
20
21// It doesn't seem worth moving the implementation to c++ and early-declaring Grid
22// since files must include "Los.h" explicitly, and that's only done in .cpp files.
23#include "Grid.h"
24
25/**
26 * Computing LOS data at a very high resolution is not necessary and quite slow.
27 * This is the size, in meters, separating each LOS vertex.
28 * (Note that this also means it is the minimal meaningful resolution of any vision range change).
29 */
30static constexpr i32 LOS_TILE_SIZE = 4;
31
32enum class LosState : u8
33{
34 UNEXPLORED = 0,
35 EXPLORED = 1,
36 VISIBLE = 2,
37 MASK = 3
38};
39
40/**
41 * Object providing efficient abstracted access to the LOS state.
42 * This depends on some implementation details of CCmpRangeManager.
43 *
44 * This *ignores* the GetLosRevealAll flag - callers should check that explicitly.
45 */
47{
48private:
49 friend class CCmpRangeManager;
50 friend class TestLOSTexture;
51
52 CLosQuerier(u32 playerMask, const Grid<u32>& data, ssize_t verticesPerSide) :
53 m_Data(data), m_PlayerMask(playerMask), m_VerticesPerSide(verticesPerSide)
54 {
55 }
56
57 const CLosQuerier& operator=(const CLosQuerier&); // not implemented
58
59public:
60 /**
61 * Returns whether the given vertex is visible (i.e. is within a unit's LOS).
62 */
63 inline bool IsVisible(ssize_t i, ssize_t j) const
64 {
65 if (!(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide))
66 return false;
67
68 // Check high bit of each bit-pair
69 if ((m_Data.get(i, j) & m_PlayerMask) & 0xAAAAAAAAu)
70 return true;
71 else
72 return false;
73 }
74
75 /**
76 * Returns whether the given vertex is explored (i.e. was (or still is) within a unit's LOS).
77 */
78 inline bool IsExplored(ssize_t i, ssize_t j) const
79 {
80 if (!(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide))
81 return false;
82
83 // Check low bit of each bit-pair
84 if ((m_Data.get(i, j) & m_PlayerMask) & 0x55555555u)
85 return true;
86 else
87 return false;
88 }
89
90 /**
91 * Returns whether the given vertex is visible (i.e. is within a unit's LOS).
92 * i and j must be in the range [0, verticesPerSide), else behaviour is undefined.
93 */
95 {
96#ifndef NDEBUG
97 ENSURE(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide);
98#endif
99 // Check high bit of each bit-pair
100 if ((m_Data.get(i, j) & m_PlayerMask) & 0xAAAAAAAAu)
101 return true;
102 else
103 return false;
104 }
105
106 /**
107 * Returns whether the given vertex is explored (i.e. was (or still is) within a unit's LOS).
108 * i and j must be in the range [0, verticesPerSide), else behaviour is undefined.
109 */
111 {
112#ifndef NDEBUG
113 ENSURE(i >= 0 && j >= 0 && i < m_VerticesPerSide && j < m_VerticesPerSide);
114#endif
115 // Check low bit of each bit-pair
116 if ((m_Data.get(i, j) & m_PlayerMask) & 0x55555555u)
117 return true;
118 else
119 return false;
120 }
121
122private:
126};
127
128#endif // INCLUDED_LOS
LosState
Definition: Los.h:33
static constexpr i32 LOS_TILE_SIZE
Computing LOS data at a very high resolution is not necessary and quite slow.
Definition: Los.h:30
Range manager implementation.
Definition: CCmpRangeManager.cpp:353
Object providing efficient abstracted access to the LOS state.
Definition: Los.h:47
bool IsExplored(ssize_t i, ssize_t j) const
Returns whether the given vertex is explored (i.e.
Definition: Los.h:78
bool IsVisible_UncheckedRange(ssize_t i, ssize_t j) const
Returns whether the given vertex is visible (i.e.
Definition: Los.h:94
u32 m_PlayerMask
Definition: Los.h:123
CLosQuerier(u32 playerMask, const Grid< u32 > &data, ssize_t verticesPerSide)
Definition: Los.h:52
const CLosQuerier & operator=(const CLosQuerier &)
ssize_t m_VerticesPerSide
Definition: Los.h:125
const Grid< u32 > & m_Data
Definition: Los.h:124
bool IsVisible(ssize_t i, ssize_t j) const
Returns whether the given vertex is visible (i.e.
Definition: Los.h:63
friend class TestLOSTexture
Definition: Los.h:50
bool IsExplored_UncheckedRange(ssize_t i, ssize_t j) const
Returns whether the given vertex is explored (i.e.
Definition: Los.h:110
T & get(std::pair< u16, u16 > coords)
Definition: Grid.h:222
#define ENSURE(expr)
ensure the expression <expr> evaluates to non-zero.
Definition: debug.h:277
int32_t i32
Definition: types.h:34
uint8_t u8
Definition: types.h:37
uint32_t u32
Definition: types.h:39
intptr_t ssize_t
Definition: wposix_types.h:82