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Pyrogenesis, a RTS Engine
ICmpProjectileManager.h
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1/* Copyright (C) 2010 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPPROJECTILEMANAGER
19#define INCLUDED_ICMPPROJECTILEMANAGER
20
22
23#include "maths/Fixed.h"
24#include "maths/FixedVector3D.h"
25
26/**
27 * Projectile manager. This deals with the rendering and the graphical motion of projectiles.
28 * (The gameplay effects of projectiles are not handled here - the simulation code does that
29 * with timers, this just does the visual aspects, because it's simpler to keep the parts separated.)
30 */
32{
33public:
34
35 /**
36 * Launch a projectile from entity @p source to point @p target.
37 * @param source source entity; the projectile will determined from the "projectile" prop in its actor
38 * @param target target point
39 * @param speed horizontal speed in m/s
40 * @param gravity gravitational acceleration in m/s^2 (determines the height of the ballistic curve)
41 * @param actorName name of the flying projectile actor
42 * @param impactActorName name of the animation actor played when the projectile hits the target or the ground
43 * @param impactAnimationLifetime animation lenth
44 * @return id of the created projectile
45 */
46 virtual uint32_t LaunchProjectileAtPoint(const CFixedVector3D& launchPoint, const CFixedVector3D& target, fixed speed, fixed gravity, const std::wstring& actorName, const std::wstring& impactActorName, fixed impactAnimationLifetime) = 0;
47
48 /**
49 * Removes a projectile, used when the projectile has hit a target
50 * @param id of the projectile to remove
51 */
52 virtual void RemoveProjectile(uint32_t id) = 0;
53
54 DECLARE_INTERFACE_TYPE(ProjectileManager)
55};
56
57#endif // INCLUDED_ICMPPROJECTILEMANAGER
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Definition: FixedVector3D.h:25
A simple fixed-point number class.
Definition: Fixed.h:120
Projectile manager.
Definition: ICmpProjectileManager.h:32
virtual uint32_t LaunchProjectileAtPoint(const CFixedVector3D &launchPoint, const CFixedVector3D &target, fixed speed, fixed gravity, const std::wstring &actorName, const std::wstring &impactActorName, fixed impactAnimationLifetime)=0
Launch a projectile from entity source to point target.
virtual void RemoveProjectile(uint32_t id)=0
Removes a projectile, used when the projectile has hit a target.
Definition: IComponent.h:33
unsigned int uint32_t
Definition: wposix_types.h:53