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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "ps/containers/Span.h"#include "renderer/backend/Format.h"#include "renderer/backend/IDeviceObject.h"#include "renderer/backend/PipelineState.h"#include "renderer/backend/Sampler.h"#include <cstdint>#include <functional>

Go to the source code of this file.
Classes | |
| class | Renderer::Backend::IDeviceCommandContext |
| struct | Renderer::Backend::IDeviceCommandContext::Rect |
| class | GPUScopedLabel |
Namespaces | |
| namespace | Renderer |
| namespace | Renderer::Backend |
Macros | |
| #define | GPU_SCOPED_LABEL(deviceCommandContext, name) GPUScopedLabel scopedLabel((deviceCommandContext), (name)); |
| #define GPU_SCOPED_LABEL | ( | deviceCommandContext, | |
| name | |||
| ) | GPUScopedLabel scopedLabel((deviceCommandContext), (name)); |