Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "ps/containers/Span.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IDeviceObject.h"
#include "renderer/backend/PipelineState.h"
#include "renderer/backend/Sampler.h"
#include <cstdint>
#include <functional>
Go to the source code of this file.
Classes | |
class | Renderer::Backend::IDeviceCommandContext |
struct | Renderer::Backend::IDeviceCommandContext::Rect |
class | GPUScopedLabel |
Namespaces | |
namespace | Renderer |
namespace | Renderer::Backend |
Macros | |
#define | GPU_SCOPED_LABEL(deviceCommandContext, name) GPUScopedLabel scopedLabel((deviceCommandContext), (name)); |
#define GPU_SCOPED_LABEL | ( | deviceCommandContext, | |
name | |||
) | GPUScopedLabel scopedLabel((deviceCommandContext), (name)); |