#include <Buffer.h>
◆ ~CBuffer()
Renderer::Backend::GL::CBuffer::~CBuffer |
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override |
◆ CBuffer()
Renderer::Backend::GL::CBuffer::CBuffer |
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privatedefault |
◆ Create()
◆ GetDevice()
IDevice * Renderer::Backend::GL::CBuffer::GetDevice |
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overridevirtual |
◆ GetHandle()
GLuint Renderer::Backend::GL::CBuffer::GetHandle |
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inline |
◆ GetSize()
uint32_t Renderer::Backend::GL::CBuffer::GetSize |
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const |
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inlineoverridevirtual |
◆ GetType()
Type Renderer::Backend::GL::CBuffer::GetType |
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const |
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inlineoverridevirtual |
◆ GetUsage()
uint32_t Renderer::Backend::GL::CBuffer::GetUsage |
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const |
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inlineoverridevirtual |
◆ CDevice
◆ m_Device
CDevice* Renderer::Backend::GL::CBuffer::m_Device = nullptr |
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private |
◆ m_Handle
GLuint Renderer::Backend::GL::CBuffer::m_Handle = 0 |
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private |
◆ m_Size
uint32_t Renderer::Backend::GL::CBuffer::m_Size = 0 |
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private |
◆ m_Type
◆ m_Usage
uint32_t Renderer::Backend::GL::CBuffer::m_Usage = 0 |
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private |
The documentation for this class was generated from the following files:
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/gl/Buffer.h
- /home/docker/jenkins/workspace/technical-docs/source/renderer/backend/gl/Buffer.cpp