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Pyrogenesis, a RTS Engine
IDeviceObject.h
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1/* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
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7 * (at your option) any later version.
8 *
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
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16 */
17
18#ifndef INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT
19#define INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT
20
21#include <type_traits>
22
23namespace Renderer
24{
25
26namespace Backend
27{
28
29class IDevice;
30
31template<typename BaseDeviceObject>
33{
34public:
35 virtual ~IDeviceObject() {}
36
37 virtual IDevice* GetDevice() = 0;
38
39 template<typename T>
40 T* As()
41 {
42 static_assert(std::is_base_of_v<BaseDeviceObject, T>);
43 return static_cast<T*>(this);
44 }
45};
46
47} // namespace Backend
48
49} // namespace Renderer
50
51#endif // INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT
Definition: IDeviceObject.h:33
virtual ~IDeviceObject()
Definition: IDeviceObject.h:35
T * As()
Definition: IDeviceObject.h:40
virtual IDevice * GetDevice()=0
Definition: IDevice.h:48
Backend
Definition: Backend.h:28
Definition: VideoMode.h:29
#define T(string_literal)
Definition: secure_crt.cpp:77