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Pyrogenesis, a RTS Engine
TexturedLineRData.h
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1/* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_TEXTUREDLINERDATA
19#define INCLUDED_TEXTUREDLINERDATA
20
21#include "graphics/Overlay.h"
29
30class CFrustum;
31
32/**
33 * Rendering data for an STexturedOverlayLine.
34 *
35 * Note that instances may be shared amongst multiple copies of the same STexturedOverlayLine instance.
36 * The reason is that this rendering data is non-copyable, but we do wish to maintain copyability of
37 * SOverlayTexturedLineData to not limit its usage patterns too much (particularly the practice of storing
38 * them into containers).
39 *
40 * For this reason, instead of storing a reverse pointer back to any single SOverlayTexturedLine, the methods
41 * in this class accept references to STexturedOverlayLines to work with. It is up to client code to pass in
42 * SOverlayTexturedLines to all methods that are consistently the same instance or non-modified copies of it.
43 */
45{
46 // we hold raw pointers to vertex buffer chunks that are handed out by the vertex buffer manager
47 // and can not be safely duplicated by us.
49
50public:
51 CTexturedLineRData() = default;
53
55
56 void Update(const SOverlayTexturedLine& line);
57 void Render(Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
60
61 bool IsVisibleInFrustum(const CFrustum& frustum) const;
62
63protected:
64
65 struct SVertex
66 {
67 SVertex(const CVector3D& pos, const CVector2D& uv) : m_Position(pos), m_UV(uv) { }
70 float padding[3]; // get a pow2 struct size
71 };
72 cassert(sizeof(SVertex) == 32);
73
74 /**
75 * Creates a line cap of the specified type @p endCapType at the end of the segment going in direction @p normal, and appends
76 * the vertices to @p verticesOut in GL_TRIANGLES order.
77 *
78 * @param corner1 One of the two butt-end corner points of the line to which the cap should be attached.
79 * @param corner2 One of the two butt-end corner points of the line to which the cap should be attached.
80 * @param normal Normal vector indicating the direction of the segment to which the cap should be attached.
81 * @param endCapType The type of end cap to produce.
82 * @param verticesOut Output vector of vertices for passing to the renderer.
83 * @param indicesOut Output vector of vertex indices for passing to the renderer.
84 */
85 void CreateLineCap(const SOverlayTexturedLine& line, const CVector3D& corner1, const CVector3D& corner2, const CVector3D& normal,
86 SOverlayTexturedLine::LineCapType endCapType, std::vector<SVertex>& verticesOut, std::vector<u16>& indicesOut);
87
88 /// Small utility function; grabs the centroid of the positions of two vertices
89 inline CVector3D Centroid(const SVertex& v1, const SVertex& v2)
90 {
91 return (v1.m_Position + v2.m_Position) * 0.5;
92 }
93
97};
98
99#endif // INCLUDED_TEXTUREDLINERDATA
Definition: BoundingBoxAligned.h:34
Definition: Frustum.h:37
Definition: RenderableObject.h:41
Rendering data for an STexturedOverlayLine.
Definition: TexturedLineRData.h:45
void Update(const SOverlayTexturedLine &line)
Definition: TexturedLineRData.cpp:93
void CreateLineCap(const SOverlayTexturedLine &line, const CVector3D &corner1, const CVector3D &corner2, const CVector3D &normal, SOverlayTexturedLine::LineCapType endCapType, std::vector< SVertex > &verticesOut, std::vector< u16 > &indicesOut)
Creates a line cap of the specified type endCapType at the end of the segment going in direction norm...
Definition: TexturedLineRData.cpp:354
CVertexBufferManager::Handle m_VBIndices
Definition: TexturedLineRData.h:95
CVertexBufferManager::Handle m_VB
Definition: TexturedLineRData.h:94
NONCOPYABLE(CTexturedLineRData)
CVector3D Centroid(const SVertex &v1, const SVertex &v2)
Small utility function; grabs the centroid of the positions of two vertices.
Definition: TexturedLineRData.h:89
static Renderer::Backend::IVertexInputLayout * GetVertexInputLayout()
Definition: TexturedLineRData.cpp:39
CBoundingBoxAligned m_BoundingBox
Definition: TexturedLineRData.h:96
cassert(sizeof(SVertex)==32)
bool IsVisibleInFrustum(const CFrustum &frustum) const
Definition: TexturedLineRData.cpp:473
void Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IVertexInputLayout *vertexInputLayout, const SOverlayTexturedLine &line, Renderer::Backend::IShaderProgram *shader)
Definition: TexturedLineRData.cpp:59
CTexturedLineRData()=default
~CTexturedLineRData()=default
Definition: Vector2D.h:32
Definition: Vector3D.h:31
Definition: VertexBufferManager.h:49
Definition: IDeviceCommandContext.h:42
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:81
IVertexInputLayout stores precompiled list of vertex attributes.
Definition: IShaderProgram.h:74
Definition: TexturedLineRData.h:66
CVector3D m_Position
Definition: TexturedLineRData.h:68
SVertex(const CVector3D &pos, const CVector2D &uv)
Definition: TexturedLineRData.h:67
CVector2D m_UV
Definition: TexturedLineRData.h:69
float padding[3]
Definition: TexturedLineRData.h:70
Textured line overlay, with world-space coordinates, rendered in the world onto the terrain.
Definition: Overlay.h:66
LineCapType
Definition: Overlay.h:68