Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/Color.h"
#include "graphics/Texture.h"
#include "maths/Vector2D.h"
#include "maths/Vector3D.h"
#include "ps/CStrIntern.h"
#include <vector>
Go to the source code of this file.
Classes | |
struct | SOverlayLine |
Line-based overlay, with world-space coordinates, rendered in the world potentially behind other objects. More... | |
struct | SOverlayTexturedLine |
Textured line overlay, with world-space coordinates, rendered in the world onto the terrain. More... | |
struct | SOverlaySprite |
Billboard sprite overlay, with world-space coordinates, rendered on top of all other objects. More... | |
struct | SOverlayQuad |
Rectangular single-quad terrain overlay, in world space coordinates. More... | |
struct | SOverlaySphere |
struct | SOverlayDescriptor |
Enumerations | |
enum | EOverlayType { DYNAMIC_QUAD , STATIC_OUTLINE } |
enum EOverlayType |