|  | Pyrogenesis HEAD
    Pyrogenesis, a RTS Engine | 
#include "precompiled.h"#include "Game.h"#include "graphics/GameView.h"#include "graphics/LOSTexture.h"#include "graphics/ParticleManager.h"#include "graphics/UnitManager.h"#include "gui/GUIManager.h"#include "gui/CGUI.h"#include "lib/config2.h"#include "lib/timer.h"#include "network/NetClient.h"#include "network/NetServer.h"#include "ps/CConsole.h"#include "ps/CLogger.h"#include "ps/CStr.h"#include "ps/GameSetup/GameSetup.h"#include "ps/Loader.h"#include "ps/Profile.h"#include "ps/Replay.h"#include "ps/World.h"#include "ps/VideoMode.h"#include "renderer/Renderer.h"#include "renderer/SceneRenderer.h"#include "renderer/TimeManager.h"#include "renderer/WaterManager.h"#include "scriptinterface/FunctionWrapper.h"#include "scriptinterface/ScriptInterface.h"#include "scriptinterface/JSON.h"#include "simulation2/Simulation2.h"#include "simulation2/components/ICmpPlayer.h"#include "simulation2/components/ICmpPlayerManager.h"#include "simulation2/system/ReplayTurnManager.h"#include "soundmanager/ISoundManager.h"#include "tools/atlas/GameInterface/GameLoop.h"#include <fstream>
| Variables | |
| GameLoopState * | g_AtlasGameLoop | 
| CGame * | g_Game =NULL | 
| Globally accessible pointer to the CGame object.  More... | |
| static CColor | BrokenColor (0.3f, 0.3f, 0.3f, 1.0f) | 
| 
 | static | 
| 
 | extern |