Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "Game.h"
#include "graphics/GameView.h"
#include "graphics/LOSTexture.h"
#include "graphics/ParticleManager.h"
#include "graphics/UnitManager.h"
#include "gui/GUIManager.h"
#include "gui/CGUI.h"
#include "lib/config2.h"
#include "lib/timer.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CConsole.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Loader.h"
#include "ps/Profile.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "ps/VideoMode.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/TimeManager.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/JSON.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpPlayer.h"
#include "simulation2/components/ICmpPlayerManager.h"
#include "simulation2/system/ReplayTurnManager.h"
#include "soundmanager/ISoundManager.h"
#include "tools/atlas/GameInterface/GameLoop.h"
#include <fstream>
Variables | |
GameLoopState * | g_AtlasGameLoop |
CGame * | g_Game =NULL |
Globally accessible pointer to the CGame object. More... | |
static CColor | BrokenColor (0.3f, 0.3f, 0.3f, 1.0f) |
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extern |