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Pyrogenesis, a RTS Engine
ICmpPlayerManager.h
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1/* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPPLAYERMANAGER
19#define INCLUDED_ICMPPLAYERMANAGER
20
22
23/**
24 * Player manager. This maintains the list of players that exist in the game.
25 */
27{
28public:
29 virtual int32_t GetNumPlayers() = 0;
30
31 virtual entity_id_t GetPlayerByID(int32_t id) = 0;
32
33 DECLARE_INTERFACE_TYPE(PlayerManager)
34};
35
36#endif // INCLUDED_ICMPPLAYERMANAGER
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Player manager.
Definition: ICmpPlayerManager.h:27
virtual entity_id_t GetPlayerByID(int32_t id)=0
virtual int32_t GetNumPlayers()=0
Definition: IComponent.h:33
u32 entity_id_t
Entity ID type.
Definition: Entity.h:29