Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
config2.h
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1/* Copyright (C) 2021 Wildfire Games.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining
4 * a copy of this software and associated documentation files (the
5 * "Software"), to deal in the Software without restriction, including
6 * without limitation the rights to use, copy, modify, merge, publish,
7 * distribute, sublicense, and/or sell copies of the Software, and to
8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23/*
24 * compile-time configuration for isolated spots
25 */
26
27#ifndef INCLUDED_CONFIG2
28#define INCLUDED_CONFIG2
29
30// rationale: a centralized header makes it much easier to see what all
31// can be changed. it is assumed that only a few modules will need
32// configuration choices, so rebuilding them all is acceptable.
33// use config.h when settings must apply to the entire project.
34
35// allow use of RDTSC for raw tick counts (otherwise, the slower but
36// more reliable on MP systems wall-clock will be used).
37#ifndef CONFIG2_TIMER_ALLOW_RDTSC
38# define CONFIG2_TIMER_ALLOW_RDTSC 1
39#endif
40
41// this enables/disables the actual checking done by OverrunProtector
42// (quite slow, entailing mprotect() before/after each access).
43// define to 1 here or in the relevant module if you suspect mem corruption.
44// we provide this option because OverrunProtector requires some changes to
45// the object being wrapped, and we want to leave those intact but not
46// significantly slow things down except when needed.
47#ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION
48# define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0
49#endif
50
51#ifndef CONFIG2_FILE_ENABLE_AIO
52// work around a bug introduced in Linux 2.6.38
53// (http://www.wildfiregames.com/forum/index.php?showtopic=14561&view=findpost&p=217710)
54// OpenBSD doesn't provide aio.h so we disable its use
55# if OS_LINUX || OS_OPENBSD
56# define CONFIG2_FILE_ENABLE_AIO 0
57# else
58# define CONFIG2_FILE_ENABLE_AIO 1
59# endif
60#endif
61
62// build in OpenGL ES 2.0 mode, instead of the default mode designed for
63// GL 1.1 + extensions.
64// this disables various features that are not supported by GLES.
65#ifndef CONFIG2_GLES
66# define CONFIG2_GLES 0
67#endif
68
69// allow use of OpenAL/Ogg/Vorbis APIs
70#ifndef CONFIG2_AUDIO
71# define CONFIG2_AUDIO 1
72#endif
73
74// allow use of NVTT
75#ifndef CONFIG2_NVTT
76# define CONFIG2_NVTT 1
77#endif
78
79// allow use of lobby
80#ifndef CONFIG2_LOBBY
81# define CONFIG2_LOBBY 1
82#endif
83
84// allow use of miniupnpc
85#ifndef CONFIG2_MINIUPNPC
86# define CONFIG2_MINIUPNPC 1
87#endif
88
89// default disable valgrind
90#ifndef CONFIG2_VALGRIND
91# define CONFIG2_VALGRIND 0
92#endif
93
94#endif // #ifndef INCLUDED_CONFIG2