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Pyrogenesis, a RTS Engine
ReplayTurnManager.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_REPLAYTURNMANAGER
19#define INCLUDED_REPLAYTURNMANAGER
20
21#include "LocalTurnManager.h"
22
23/**
24 * Implementation of CLocalTurnManager for replay games.
25 */
27{
28public:
29 CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
30
31 void StoreReplayCommand(u32 turn, int player, const std::string& command);
32
33 void StoreReplayTurnLength(u32 turn, u32 turnLength);
34
35 void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
36
37 void StoreFinalReplayTurn(u32 turn);
38
39private:
40 void NotifyFinishedUpdate(u32 turn) override;
41
42 void DoTurn(u32 turn);
43
44 static const CStr EventNameReplayFinished;
45 static const CStr EventNameReplayOutOfSync;
46
47 bool m_HasSyncError = false;
48
49 // Contains the commands of every player on each turn
50 std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
51
52 // Contains the length of every turn
53 std::map<u32, u32> m_ReplayTurnLengths;
54
55 // Contains all replay hash values and weather or not the quick hash method was used
56 std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
57};
58
59#endif // INCLUDED_REPLAYTURNMANAGER
Implementation of CTurnManager for offline games.
Definition: LocalTurnManager.h:27
Implementation of CLocalTurnManager for replay games.
Definition: ReplayTurnManager.h:27
void NotifyFinishedUpdate(u32 turn) override
Called when this client has finished a simulation update.
Definition: ReplayTurnManager.cpp:63
void StoreReplayTurnLength(u32 turn, u32 turnLength)
Definition: ReplayTurnManager.cpp:49
std::map< u32, std::vector< std::pair< player_id_t, std::string > > > m_ReplayCommands
Definition: ReplayTurnManager.h:50
void StoreReplayCommand(u32 turn, int player, const std::string &command)
Definition: ReplayTurnManager.cpp:38
std::map< u32, std::pair< std::string, bool > > m_ReplayHash
Definition: ReplayTurnManager.h:56
static const CStr EventNameReplayFinished
Definition: ReplayTurnManager.h:44
void DoTurn(u32 turn)
Definition: ReplayTurnManager.cpp:110
void StoreReplayHash(u32 turn, const std::string &hash, bool quick)
Definition: ReplayTurnManager.cpp:44
CReplayTurnManager(CSimulation2 &simulation, IReplayLogger &replay)
Definition: ReplayTurnManager.cpp:33
std::map< u32, u32 > m_ReplayTurnLengths
Definition: ReplayTurnManager.h:53
bool m_HasSyncError
Definition: ReplayTurnManager.h:47
static const CStr EventNameReplayOutOfSync
Definition: ReplayTurnManager.h:45
void StoreFinalReplayTurn(u32 turn)
Definition: ReplayTurnManager.cpp:58
Public API for simulation system.
Definition: Simulation2.h:47
Replay log recorder interface.
Definition: Replay.h:36
uint32_t u32
Definition: types.h:39