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Pyrogenesis, a RTS Engine
ISoundManager.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ISOUNDMANAGER_H
19#define INCLUDED_ISOUNDMANAGER_H
20
21#include "lib/config2.h"
23#include "ps/CStr.h"
25
26class CVector3D;
27
29{
30public:
31 virtual ~ISoundManager() {};
32
33 static void CreateSoundManager();
34 static void SetEnabled(bool doEnable);
35 static void CloseGame();
36
37 virtual void StartWorker() = 0;
38
39 virtual void IdleTask() = 0;
40 virtual void Pause(bool pauseIt) = 0;
41 virtual void PauseMusic(bool pauseIt) = 0;
42 virtual void PauseAmbient(bool pauseIt) = 0;
43 virtual void PauseAction(bool pauseIt) = 0;
44
45 virtual void SetMasterGain(float gain) = 0;
46 virtual void SetMusicGain(float gain) = 0;
47 virtual void SetAmbientGain(float gain) = 0;
48 virtual void SetActionGain(float gain) = 0;
49 virtual void SetUIGain(float gain) = 0;
50
51 virtual void RunHardwareDetection() = 0;
52 virtual CStr8 GetSoundCardNames() const = 0;
53 virtual CStr8 GetOpenALVersion() const = 0;
54
55 virtual void PlayAsUI(const VfsPath& itemPath, bool looping) = 0;
56 virtual void PlayAsMusic(const VfsPath& itemPath, bool looping) = 0;
57 virtual void PlayAsAmbient(const VfsPath& itemPath, bool looping) = 0;
58 virtual void PlayAsGroup(const VfsPath& groupPath, const CVector3D& sourcePos, entity_id_t source, bool ownedSound) = 0;
59
60 virtual bool InDistress() = 0;
61};
62
64
65#endif // INCLUDED_ISOUNDMANAGER_H
66
ISoundManager * g_SoundManager
Definition: SoundManager.cpp:38
Definition: Vector3D.h:31
Definition: ISoundManager.h:29
virtual void SetMusicGain(float gain)=0
virtual void Pause(bool pauseIt)=0
virtual void SetUIGain(float gain)=0
virtual void PauseAction(bool pauseIt)=0
static void CloseGame()
Definition: SoundManager.cpp:208
virtual void PauseAmbient(bool pauseIt)=0
virtual void StartWorker()=0
virtual void SetActionGain(float gain)=0
static void CreateSoundManager()
Definition: SoundManager.cpp:185
virtual void RunHardwareDetection()=0
virtual bool InDistress()=0
virtual void PlayAsGroup(const VfsPath &groupPath, const CVector3D &sourcePos, entity_id_t source, bool ownedSound)=0
static void SetEnabled(bool doEnable)
Definition: SoundManager.cpp:201
virtual void PauseMusic(bool pauseIt)=0
virtual void IdleTask()=0
virtual CStr8 GetSoundCardNames() const =0
virtual void SetMasterGain(float gain)=0
virtual void PlayAsUI(const VfsPath &itemPath, bool looping)=0
virtual void PlayAsAmbient(const VfsPath &itemPath, bool looping)=0
virtual CStr8 GetOpenALVersion() const =0
virtual ~ISoundManager()
Definition: ISoundManager.h:31
virtual void SetAmbientGain(float gain)=0
virtual void PlayAsMusic(const VfsPath &itemPath, bool looping)=0
Definition: path.h:80
u32 entity_id_t
Entity ID type.
Definition: Entity.h:29