Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "CMiniMap.h"
#include "graphics/Canvas2D.h"
#include "graphics/GameView.h"
#include "graphics/MiniMapTexture.h"
#include "graphics/MiniPatch.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextureManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "lib/bits.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/timer.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/WaterManager.h"
#include "scriptinterface/Object.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpMinimap.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "simulation2/helpers/Los.h"
#include "simulation2/system/ParamNode.h"
#include <array>
#include <cmath>
#include <vector>
Namespaces | |
namespace | anonymous_namespace{CMiniMap.cpp} |
Functions | |
void | anonymous_namespace{CMiniMap.cpp}::CropPointsByCircle (const std::array< CVector3D, 4 > &points, const CVector3D ¢er, const float radius, std::vector< CVector3D > *lines) |