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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "CMiniMap.h"#include "graphics/Canvas2D.h"#include "graphics/GameView.h"#include "graphics/MiniMapTexture.h"#include "graphics/MiniPatch.h"#include "graphics/Terrain.h"#include "graphics/TerrainTextureEntry.h"#include "graphics/TerrainTextureManager.h"#include "graphics/TextureManager.h"#include "gui/CGUI.h"#include "gui/GUIManager.h"#include "lib/bits.h"#include "lib/external_libraries/libsdl.h"#include "lib/timer.h"#include "maths/MathUtil.h"#include "ps/CLogger.h"#include "ps/ConfigDB.h"#include "ps/Filesystem.h"#include "ps/Game.h"#include "ps/GameSetup/Config.h"#include "ps/Profile.h"#include "ps/World.h"#include "renderer/Renderer.h"#include "renderer/SceneRenderer.h"#include "renderer/WaterManager.h"#include "scriptinterface/Object.h"#include "simulation2/Simulation2.h"#include "simulation2/components/ICmpMinimap.h"#include "simulation2/components/ICmpRangeManager.h"#include "simulation2/helpers/Los.h"#include "simulation2/system/ParamNode.h"#include <array>#include <cmath>#include <vector>
Namespaces | |
| namespace | anonymous_namespace{CMiniMap.cpp} |
Functions | |
| void | anonymous_namespace{CMiniMap.cpp}::CropPointsByCircle (const std::array< CVector3D, 4 > &points, const CVector3D ¢er, const float radius, std::vector< CVector3D > *lines) |