Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
libsdl.h
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1/* Copyright (C) 2022 Wildfire Games.
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining
4 * a copy of this software and associated documentation files (the
5 * "Software"), to deal in the Software without restriction, including
6 * without limitation the rights to use, copy, modify, merge, publish,
7 * distribute, sublicense, and/or sell copies of the Software, and to
8 * permit persons to whom the Software is furnished to do so, subject to
9 * the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23/*
24 * SDL header; uses emulator on Windows, otherwise libsdl.
25 */
26
27#ifndef INCLUDED_SDL
28#define INCLUDED_SDL
29
30#include "lib/config2.h"
32
33# include "SDL.h"
34# include "SDL_thread.h"
35
36#if !SDL_VERSION_ATLEAST(2,0,2)
37#error You are using an old libsdl release. At least libsdl2 >= 2.0.2 is required.
38#endif
39
40// if the compiler doesn't support inlining, this header will pull
41// in static bswap routines. doesn't matter - modern compilers
42// will strip them if unused, and this is more convenient than
43// another header that toggles between wsdl and SDL_endian.h.
44# include "SDL_endian.h"
45
46# if MSC_VERSION
47# pragma comment(lib, "SDL2")
48# pragma comment(lib, "SDL2main")
49# endif
50
51// complete definition of our forward-declared SDL_Event (see sdl_fwd.h)
53{
54 SDL_Event ev;
55};
56
57// Returns a windowing subsystem used for the window.
58const char* GetSDLSubsystem(SDL_Window* window);
59
60#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
61void* GetX11Display(SDL_Window* window);
62#endif
63
64#if defined(SDL_VIDEO_DRIVER_WAYLAND) && !CONFIG2_GLES
65void* GetWaylandDisplay(SDL_Window* window);
66#endif
67
68#endif // INCLUDED_SDL
struct SDL_Window SDL_Window
Definition: VideoMode.h:26
const char * GetSDLSubsystem(SDL_Window *window)
Definition: libsdl.cpp:60
Definition: libsdl.h:53
SDL_Event ev
Definition: libsdl.h:54