Pyrogenesis trunk
MiniPatch.h
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1/* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Definition of a single terrain tile
20 */
21
22#ifndef INCLUDED_MINIPATCH
23#define INCLUDED_MINIPATCH
24
26
27// CMiniPatch: definition of a single terrain tile
29{
30public:
31 // constructor
32 CMiniPatch();
33
34 // texture applied to tile
36 // 'priority' of the texture - determines drawing order of terrain textures
38
40 int GetPriority() { return Priority; }
41};
42
43#endif // INCLUDED_MINIPATCH
Definition: MiniPatch.h:29
CTerrainTextureEntry * GetTextureEntry()
Definition: MiniPatch.h:39
int Priority
Definition: MiniPatch.h:37
CTerrainTextureEntry * Tex
Definition: MiniPatch.h:35
CMiniPatch()
Definition: MiniPatch.cpp:28
int GetPriority()
Definition: MiniPatch.h:40
Definition: TerrainTextureEntry.h:33