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Pyrogenesis, a RTS Engine
PipelineState.h
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1/* Copyright (C) 2024 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
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15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
19#define INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
20
22
23#include <cstdint>
24#include <memory>
25
26namespace Renderer
27{
28
29namespace Backend
30{
31
32namespace Dummy
33{
34
35class CDevice;
36
38{
39public:
40 ~CGraphicsPipelineState() override = default;
41
42 IDevice* GetDevice() override;
43
45
46 const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; }
47
48private:
49 friend class CDevice;
50
51 static std::unique_ptr<CGraphicsPipelineState> Create(
52 CDevice* device, const SGraphicsPipelineStateDesc& desc);
53
55
56 CDevice* m_Device = nullptr;
57
59};
60
62{
63public:
64 ~CComputePipelineState() override = default;
65
66 IDevice* GetDevice() override;
67
69
70private:
71 friend class CDevice;
72
73 static std::unique_ptr<CComputePipelineState> Create(
74 CDevice* device, const SComputePipelineStateDesc& desc);
75
77
78 CDevice* m_Device = nullptr;
79
81};
82
83} // namespace Dummy
84
85} // namespace Backend
86
87} // namespace Renderer
88
89#endif // INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
static std::unique_ptr< CComputePipelineState > Create(CDevice *device, const SComputePipelineStateDesc &desc)
Definition: PipelineState.cpp:49
IDevice * GetDevice() override
Definition: PipelineState.cpp:58
CDevice * m_Device
Definition: PipelineState.h:78
IShaderProgram * GetShaderProgram() const override
Definition: PipelineState.h:68
SComputePipelineStateDesc m_Desc
Definition: PipelineState.h:80
Definition: Device.h:42
static std::unique_ptr< CGraphicsPipelineState > Create(CDevice *device, const SGraphicsPipelineStateDesc &desc)
Definition: PipelineState.cpp:34
SGraphicsPipelineStateDesc m_Desc
Definition: PipelineState.h:58
const SGraphicsPipelineStateDesc & GetDesc() const
Definition: PipelineState.h:46
CDevice * m_Device
Definition: PipelineState.h:56
IShaderProgram * GetShaderProgram() const override
Definition: PipelineState.h:44
IDevice * GetDevice() override
Definition: PipelineState.cpp:43
A holder for precompiled compute pipeline description.
Definition: PipelineState.h:207
Definition: IDevice.h:48
A holder for precompiled graphics pipeline description.
Definition: PipelineState.h:198
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:81
Backend
Definition: Backend.h:28
Definition: VideoMode.h:29
Definition: PipelineState.h:175
IShaderProgram * shaderProgram
Definition: PipelineState.h:178
Definition: PipelineState.h:165
IShaderProgram * shaderProgram
Definition: PipelineState.h:168