Pyrogenesis
HEAD
Pyrogenesis, a RTS Engine
Here is a list of all namespace members with links to the namespace documentation for each member:
- g -
g_DebugMutex :
anonymous_namespace{LongPathfinder.cpp}
,
anonymous_namespace{VertexPathfinder.cpp}
g_HotkeyStatus :
anonymous_namespace{Hotkey.cpp}
g_MappedSkeletons :
anonymous_namespace{StdSkeletons.cpp}
g_MessageBuffer :
anonymous_namespace{debug.cpp}
g_ModInstance :
anonymous_namespace{Mod.cpp}
g_NextScreenShotNumber :
anonymous_namespace{Renderer.cpp}
g_NextSkeletonDefUID :
anonymous_namespace{SkeletonAnimDef.cpp}
g_ProtectedConfigNames :
JSI_ConfigDB
g_StandardSkeletons :
anonymous_namespace{StdSkeletons.cpp}
g_Strings :
anonymous_namespace{CStrIntern.cpp}
g_Structures :
SMBIOS
g_TaskManager :
Threading
g_TerrainOverlayList :
anonymous_namespace{TerrainOverlay.cpp}
g_UnloggedEntries :
anonymous_namespace{ConfigDB.cpp}
GameMessageType :
RL
generate_uniform_real() :
anonymous_namespace{ScriptInterface.cpp}
GenerateCurrentThreadUniqueHandle() :
anonymous_namespace{wpthread.cpp}
Generation() :
x86_x64
GENERATOR_NAME :
anonymous_namespace{MapGenerator.cpp}
Get() :
anonymous_namespace{ConfigDB.cpp}
GetAIs() :
JSI_Simulation
GetAttributeLocationFromStream() :
Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}
GetAttributeSize() :
anonymous_namespace{VertexArray.cpp}
GetAvailableInstanceExtensions() :
Renderer::Backend::Vulkan::anonymous_namespace{Device.cpp}
GetAvailableMods() :
JSI_Mod
GetAvailablePhysicalDevices() :
Renderer::Backend::Vulkan
GetAvailableValidationLayers() :
Renderer::Backend::Vulkan::anonymous_namespace{Device.cpp}
GetBackendName() :
anonymous_namespace{VideoMode.cpp}
GetBaseImageState() :
Renderer::Backend::Vulkan::anonymous_namespace{DeviceCommandContext.cpp}
GetBufferTypeName() :
anonymous_namespace{VertexBufferManager.cpp}
GetBuildDate() :
JSI_Debug
GetBuildTimestamp() :
JSI_Debug
GetBuildVersion() :
JSI_Debug
GetBundlePath() :
anonymous_namespace{osx_bundle.mm}
GetCacheFilePath() :
VisualReplay
GetCameraPivot() :
JSI_GameView
GetCameraPosition() :
JSI_GameView
GetCameraRotation() :
JSI_GameView
GetCameraZoom() :
JSI_GameView
GetCapBits() :
x86_x64
GetConfigNamespace() :
JSI_ConfigDB
GetConflicts() :
anonymous_namespace{JSInterface_Hotkey.cpp}
GetCurrentReplayDirectory() :
JSI_Game
GetCurrentThreadUniqueHandle() :
anonymous_namespace{wpthread.cpp}
GetDefaultNumberOfWorkers() :
Threading::anonymous_namespace{TaskManager.cpp}
GetDefaultPort() :
JSI_Network
GetDeviceTotalMemory() :
Renderer::Backend::Vulkan::anonymous_namespace{DeviceSelection.cpp}
GetDeviceTypeScore() :
Renderer::Backend::Vulkan::anonymous_namespace{DeviceSelection.cpp}
GetDirectoryPath() :
VisualReplay
GetDownloadProgress() :
JSI_ModIo
GetDriverInformationImpl() :
Renderer::Backend::GL::anonymous_namespace{Device.cpp}
GetEdgesOfStaticObstructionsOnScreenNearTo() :
JSI_Simulation
GetElementTypeAndCountFromString() :
Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}
GetEngineInfo() :
JSI_Mod
GetEntitiesWithComponentInRect() :
EntitySelection
GetEntitiesWithStaticObstructionOnScreen() :
JSI_Simulation
GetExtensionsImpl() :
Renderer::Backend::GL::anonymous_namespace{Device.cpp}
GetFallbackBackend() :
anonymous_namespace{VideoMode.cpp}
GetFileMTime() :
JSI_VFS
GetFileSize() :
JSI_VFS
GetFollowedEntity() :
JSI_GameView
GetFps() :
JSI_Main
GetFromBuffer() :
StunClient
GetGroupName() :
anonymous_namespace{VertexBufferManager.cpp}
GetHalfBoundingBox() :
Geometry
GetHostTotalMemory() :
Renderer::Backend::Vulkan::anonymous_namespace{DeviceSelection.cpp}
GetHotkeyMap() :
anonymous_namespace{JSInterface_Hotkey.cpp}
GetInstanceProcAddr() :
Renderer::Backend::Vulkan::anonymous_namespace{Device.cpp}
GetMatchID() :
JSI_Main
GetMicroseconds() :
JSI_Debug
GetMods() :
JSI_ModIo
GetNameImpl() :
Renderer::Backend::GL::anonymous_namespace{Device.cpp}
GetObjectClassName() :
Script
GetPathnames() :
vfs
GetPendingTurns() :
JSI_Game
GetPerimeterCoordinates() :
Geometry
GetPerimeterDistance() :
Geometry
GetPhysicalDeviceExtensions() :
Renderer::Backend::Vulkan::anonymous_namespace{DeviceSelection.cpp}
GetPlayerGUID() :
JSI_Network
GetPlayerID() :
JSI_Game
GetPlayerVisibility() :
anonymous_namespace{CCmpRangeManager.cpp}
GetProperty() :
Script
GetPropertyInt() :
Script
GetQuality() :
anonymous_namespace{ObjectBase.cpp}
GetRenderDebugMode() :
JSI_Renderer
GetRenderPath() :
JSI_Renderer
GetReplayAttributes() :
VisualReplay
GetReplayDirectoryName() :
JSI_VisualReplay
GetReplayMetadata() :
VisualReplay
GetReplays() :
VisualReplay
GetRequiredSDLExtensions() :
Renderer::Backend::Vulkan::anonymous_namespace{Device.cpp}
GetSavedGames() :
JSI_SavedGame
,
SavedGames
GetScancodeKeyNames() :
anonymous_namespace{JSInterface_Hotkey.cpp}
GetSerializedLengthImpl() :
anonymous_namespace{CStr.cpp}
GetSimRate() :
JSI_Game
GetStreamMask() :
Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}
GetString() :
anonymous_namespace{CStrIntern.cpp}
GetStructures() :
SMBIOS
GetSystemUsername() :
JSI_Main
GetTable() :
wfirmware
GetTableIDs() :
wfirmware
GetTempCacheFilePath() :
VisualReplay
GetTemplate() :
JSI_GUIManager
GetTerrainAtScreenPoint() :
JSI_GameView
GetTextSize() :
JSI_Main
GetTextWidth() :
JSI_Main
GetUserReportConfigPath() :
JSI_UserReport
GetUserReportLogPath() :
JSI_UserReport
GetUserReportStatus() :
JSI_UserReport
GetValue() :
JSI_ConfigDB
GetVersionImpl() :
Renderer::Backend::GL::anonymous_namespace{Device.cpp}
GetVkResultName() :
Renderer::Backend::Vulkan::Utilities
global_class :
anonymous_namespace{ScriptInterface.cpp}
global_classops :
anonymous_namespace{ScriptInterface.cpp}
glooxwrapper_alloc() :
glooxwrapper
glooxwrapper_free() :
glooxwrapper
GLSizeFromFormat() :
Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}
GLTypeFromFormat() :
Renderer::Backend::GL::anonymous_namespace{ShaderProgram.cpp}
GREEN :
Renderer::Backend::ColorWriteMask
GUI :
JSI_VFS::PathRestriction
GuiInterfaceCall() :
JSI_Simulation
GuiPollNewMessages() :
JSI_Lobby
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