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Pyrogenesis, a RTS Engine
anonymous_namespace{TerrainOverlay.cpp} Namespace Reference

Functions

void AdjustOverlayGraphicsPipelineState (Renderer::Backend::SGraphicsPipelineStateDesc &pipelineStateDesc, const bool drawHidden)
 
CShaderTechniquePtr CreateOverlayTileShaderTechnique (const bool drawHidden)
 
CShaderTechniquePtr CreateOverlayOutlineShaderTechnique (const bool drawHidden)
 

Variables

std::vector< std::pair< ITerrainOverlay *, int > > g_TerrainOverlayList
 

Function Documentation

◆ AdjustOverlayGraphicsPipelineState()

void anonymous_namespace{TerrainOverlay.cpp}::AdjustOverlayGraphicsPipelineState ( Renderer::Backend::SGraphicsPipelineStateDesc pipelineStateDesc,
const bool  drawHidden 
)

◆ CreateOverlayOutlineShaderTechnique()

CShaderTechniquePtr anonymous_namespace{TerrainOverlay.cpp}::CreateOverlayOutlineShaderTechnique ( const bool  drawHidden)

◆ CreateOverlayTileShaderTechnique()

CShaderTechniquePtr anonymous_namespace{TerrainOverlay.cpp}::CreateOverlayTileShaderTechnique ( const bool  drawHidden)

Variable Documentation

◆ g_TerrainOverlayList

std::vector<std::pair<ITerrainOverlay*, int> > anonymous_namespace{TerrainOverlay.cpp}::g_TerrainOverlayList