Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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Functions | |
void | AdjustOverlayGraphicsPipelineState (Renderer::Backend::SGraphicsPipelineStateDesc &pipelineStateDesc, const bool drawHidden) |
CShaderTechniquePtr | CreateOverlayTileShaderTechnique (const bool drawHidden) |
CShaderTechniquePtr | CreateOverlayOutlineShaderTechnique (const bool drawHidden) |
Variables | |
std::vector< std::pair< ITerrainOverlay *, int > > | g_TerrainOverlayList |
void anonymous_namespace{TerrainOverlay.cpp}::AdjustOverlayGraphicsPipelineState | ( | Renderer::Backend::SGraphicsPipelineStateDesc & | pipelineStateDesc, |
const bool | drawHidden | ||
) |
CShaderTechniquePtr anonymous_namespace{TerrainOverlay.cpp}::CreateOverlayOutlineShaderTechnique | ( | const bool | drawHidden | ) |
CShaderTechniquePtr anonymous_namespace{TerrainOverlay.cpp}::CreateOverlayTileShaderTechnique | ( | const bool | drawHidden | ) |
std::vector<std::pair<ITerrainOverlay*, int> > anonymous_namespace{TerrainOverlay.cpp}::g_TerrainOverlayList |