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Pyrogenesis, a RTS Engine
PipelineState.h
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1/* Copyright (C) 2024 Wildfire Games.
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12 * GNU General Public License for more details.
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17
18#ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
19#define INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
20
21#include "lib/ogl.h"
23
24#include <cstdint>
25#include <memory>
26
27namespace Renderer
28{
29
30namespace Backend
31{
32
33namespace GL
34{
35
36class CDevice;
37
39{
40public:
41 ~CGraphicsPipelineState() override = default;
42
43 IDevice* GetDevice() override;
44
46
47 const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; }
48
49private:
50 friend class CDevice;
51
52 static std::unique_ptr<CGraphicsPipelineState> Create(
53 CDevice* device, const SGraphicsPipelineStateDesc& desc);
54
56
57 CDevice* m_Device = nullptr;
58
60};
61
63{
64public:
65 ~CComputePipelineState() override = default;
66
67 IDevice* GetDevice() override;
68
70
71 const SComputePipelineStateDesc& GetDesc() const { return m_Desc; }
72
73private:
74 friend class CDevice;
75
76 static std::unique_ptr<CComputePipelineState> Create(
77 CDevice* device, const SComputePipelineStateDesc& desc);
78
80
81 CDevice* m_Device = nullptr;
82
84};
85
86} // namespace GL
87
88} // namespace Backend
89
90} // namespace Renderer
91
92#endif // INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
Definition: PipelineState.h:63
const SComputePipelineStateDesc & GetDesc() const
Definition: PipelineState.h:71
static std::unique_ptr< CComputePipelineState > Create(CDevice *device, const SComputePipelineStateDesc &desc)
Definition: PipelineState.cpp:49
IDevice * GetDevice() override
Definition: PipelineState.cpp:58
IShaderProgram * GetShaderProgram() const override
Definition: PipelineState.h:69
CDevice * m_Device
Definition: PipelineState.h:81
SComputePipelineStateDesc m_Desc
Definition: PipelineState.h:83
Definition: Device.h:51
Definition: PipelineState.h:39
const SGraphicsPipelineStateDesc & GetDesc() const
Definition: PipelineState.h:47
static std::unique_ptr< CGraphicsPipelineState > Create(CDevice *device, const SGraphicsPipelineStateDesc &desc)
Definition: PipelineState.cpp:34
CDevice * m_Device
Definition: PipelineState.h:57
IDevice * GetDevice() override
Definition: PipelineState.cpp:43
IShaderProgram * GetShaderProgram() const override
Definition: PipelineState.h:45
SGraphicsPipelineStateDesc m_Desc
Definition: PipelineState.h:59
A holder for precompiled compute pipeline description.
Definition: PipelineState.h:207
Definition: IDevice.h:48
A holder for precompiled graphics pipeline description.
Definition: PipelineState.h:198
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:81
Backend
Definition: Backend.h:28
Definition: VideoMode.h:29
Definition: PipelineState.h:175
IShaderProgram * shaderProgram
Definition: PipelineState.h:178
Definition: PipelineState.h:165
IShaderProgram * shaderProgram
Definition: PipelineState.h:168