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CSoundItem Class Reference

#include <CSoundItem.h>

Inheritance diagram for CSoundItem:
Collaboration diagram for CSoundItem:

Public Member Functions

 CSoundItem ()
 
 CSoundItem (CSoundData *sndData)
 
virtual ~CSoundItem ()
 
void Attach (CSoundData *itemData)
 
bool IdleTask ()
 
- Public Member Functions inherited from CSoundBase
 CSoundBase ()
 
virtual ~CSoundBase ()
 
bool InitOpenAL ()
 
void ResetVars ()
 
void EnsurePlay ()
 
void SetGain (ALfloat gain)
 
void SetRollOff (ALfloat gain, float minDist, float maxDist)
 
void SetPitch (ALfloat pitch)
 
void SetDirection (const CVector3D &direction)
 
void SetCone (ALfloat innerCone, ALfloat outerCone, ALfloat coneGain)
 
void SetLastPlay (bool last)
 
void ReleaseOpenAL ()
 
bool IsFading ()
 
bool Finished ()
 
void Play ()
 
void PlayAndDelete ()
 
void PlayLoop ()
 
void Stop ()
 
void StopAndDelete ()
 
void FadeToIn (ALfloat newVolume, double fadeDuration)
 
bool GetLooping ()
 
bool IsPlaying ()
 
void SetLocation (const CVector3D &position)
 
void FadeAndDelete (double fadeTime)
 
void FadeAndPause (double fadeTime)
 
void Pause ()
 
void Resume ()
 
const Path GetName ()
 
virtual void SetLooping (bool loops)
 
virtual bool IdleTask ()
 
virtual void Attach (CSoundData *itemData)
 
- Public Member Functions inherited from ISoundItem
virtual ~ISoundItem ()
 
virtual bool GetLooping ()=0
 
virtual void SetLooping (bool loop)=0
 
virtual bool IsPlaying ()=0
 
virtual const Path GetName ()=0
 
virtual bool IdleTask ()=0
 
virtual bool IsFading ()=0
 
virtual bool Finished ()=0
 
virtual void Play ()=0
 
virtual void Stop ()=0
 
virtual void Attach (CSoundData *itemData)=0
 
virtual void EnsurePlay ()=0
 
virtual void PlayAndDelete ()=0
 
virtual void StopAndDelete ()=0
 
virtual void FadeToIn (float newVolume, double fadeDuration)=0
 
virtual void FadeAndDelete (double fadeTime)=0
 
virtual void FadeAndPause (double fadeTime)=0
 
virtual void PlayLoop ()=0
 
virtual void SetCone (float innerCone, float outerCone, float coneGain)=0
 
virtual void SetPitch (float pitch)=0
 
virtual void SetGain (float gain)=0
 
virtual void SetLocation (const CVector3D &position)=0
 
virtual void SetRollOff (float gain, float minDist, float maxDist)=0
 
virtual void Pause ()=0
 
virtual void Resume ()=0
 

Additional Inherited Members

- Protected Member Functions inherited from CSoundBase
void SetNameFromPath (VfsPath &itemPath)
 
void ResetFade ()
 
bool HandleFade ()
 
- Protected Attributes inherited from CSoundBase
ALuint m_ALSource
 
CSoundDatam_SoundData
 
bool m_LastPlay
 
bool m_Looping
 
bool m_ShouldBePlaying
 
bool m_PauseAfterFade
 
bool m_IsPaused
 
double m_StartFadeTime
 
double m_EndFadeTime
 
ALfloat m_StartVolume
 
ALfloat m_EndVolume
 
std::mutex m_ItemMutex
 

Constructor & Destructor Documentation

◆ CSoundItem() [1/2]

CSoundItem::CSoundItem ( )

◆ CSoundItem() [2/2]

CSoundItem::CSoundItem ( CSoundData sndData)

◆ ~CSoundItem()

CSoundItem::~CSoundItem ( )
virtual

Member Function Documentation

◆ Attach()

void CSoundItem::Attach ( CSoundData itemData)
virtual

Reimplemented from CSoundBase.

◆ IdleTask()

bool CSoundItem::IdleTask ( )
virtual

Reimplemented from CSoundBase.


The documentation for this class was generated from the following files: