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ICmpTerrain Member List

This is the complete list of members for ICmpTerrain, including all inherited members.

AllocFunc typedefIComponent
CalcExactNormal(float x, float z) const =0ICmpTerrainpure virtual
CalcNormal(entity_pos_t x, entity_pos_t z) const =0ICmpTerrainpure virtual
DeallocFunc typedefIComponent
Deinit()=0IComponentpure virtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)=0IComponentpure virtual
GetComponentTypeId() const =0IComponentpure virtual
GetCTerrain()=0ICmpTerrainpure virtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetExactGroundLevel(float x, float z) const =0ICmpTerrainpure virtual
GetGroundLevel(entity_pos_t x, entity_pos_t z) const =0ICmpTerrainpure virtual
GetJSInstance() constIComponentvirtual
GetMapSize() const =0ICmpTerrainpure virtual
GetSchema()IComponentstatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
GetTilesPerSide() const =0ICmpTerrainpure virtual
GetVerticesPerSide() const =0ICmpTerrainpure virtual
HandleMessage(const CMessage &msg, bool global)IComponentvirtual
Init(const CParamNode &paramNode)=0IComponentpure virtual
IsLoaded() const =0ICmpTerrainpure virtual
m_EntityHandleIComponentprivate
m_SimContextIComponentprivate
MakeDirty(i32 i0, i32 j0, i32 i1, i32 j1)=0ICmpTerrainpure virtual
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
ReloadTerrain(bool ReloadWater=true)=0ICmpTerrainpure virtual
Serialize(ISerializer &serialize)=0IComponentpure virtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetSimContext(const CSimContext &context)IComponentinline
~IComponent()IComponentvirtual