Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for ICmpTerrain, including all inherited members.
AllocFunc typedef | IComponent | |
CalcExactNormal(float x, float z) const =0 | ICmpTerrain | pure virtual |
CalcNormal(entity_pos_t x, entity_pos_t z) const =0 | ICmpTerrain | pure virtual |
DeallocFunc typedef | IComponent | |
Deinit()=0 | IComponent | pure virtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize)=0 | IComponent | pure virtual |
GetComponentTypeId() const =0 | IComponent | pure virtual |
GetCTerrain()=0 | ICmpTerrain | pure virtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetExactGroundLevel(float x, float z) const =0 | ICmpTerrain | pure virtual |
GetGroundLevel(entity_pos_t x, entity_pos_t z) const =0 | ICmpTerrain | pure virtual |
GetJSInstance() const | IComponent | virtual |
GetMapSize() const =0 | ICmpTerrain | pure virtual |
GetSchema() | IComponent | static |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
GetTilesPerSide() const =0 | ICmpTerrain | pure virtual |
GetVerticesPerSide() const =0 | ICmpTerrain | pure virtual |
HandleMessage(const CMessage &msg, bool global) | IComponent | virtual |
Init(const CParamNode ¶mNode)=0 | IComponent | pure virtual |
IsLoaded() const =0 | ICmpTerrain | pure virtual |
m_EntityHandle | IComponent | private |
m_SimContext | IComponent | private |
MakeDirty(i32 i0, i32 j0, i32 i1, i32 j1)=0 | ICmpTerrain | pure virtual |
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
ReloadTerrain(bool ReloadWater=true)=0 | ICmpTerrain | pure virtual |
Serialize(ISerializer &serialize)=0 | IComponent | pure virtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetSimContext(const CSimContext &context) | IComponent | inline |
~IComponent() | IComponent | virtual |