#include <DebugRenderer.h>
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void | Initialize () |
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void | DrawLine (const CVector3D &from, const CVector3D &to, const CColor &color, const float width, const bool depthTestEnabled=true) |
| Render the line in world space. More...
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void | DrawLine (const std::vector< CVector3D > &line, const CColor &color, const float width, const bool depthTestEnabled=true) |
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void | DrawCircle (const CVector3D &origin, const float radius, const CColor &color) |
| Render the circle in world space oriented to the view camera. More...
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void | DrawCameraFrustum (const CCamera &camera, const CColor &color, int intermediates=0, bool wireframe=false) |
| Render: Renders the camera's frustum in world space. More...
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void | DrawBoundingBox (const CBoundingBoxAligned &boundingBox, const CColor &color, bool wireframe=false) |
| Render the surfaces of the bound box as triangles. More...
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void | DrawBoundingBox (const CBoundingBoxAligned &boundingBox, const CColor &color, const CMatrix3D &transform, bool wireframe=false) |
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void | DrawBrush (const CBrush &brush, const CColor &color, bool wireframe=false) |
| Render the surfaces of the brush as triangles. More...
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◆ DrawBoundingBox() [1/2]
void CDebugRenderer::DrawBoundingBox |
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const CBoundingBoxAligned & |
boundingBox, |
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const CColor & |
color, |
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bool |
wireframe = false |
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Render the surfaces of the bound box as triangles.
◆ DrawBoundingBox() [2/2]
◆ DrawBrush()
void CDebugRenderer::DrawBrush |
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const CBrush & |
brush, |
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const CColor & |
color, |
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bool |
wireframe = false |
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Render the surfaces of the brush as triangles.
◆ DrawCameraFrustum()
void CDebugRenderer::DrawCameraFrustum |
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const CCamera & |
camera, |
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const CColor & |
color, |
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int |
intermediates = 0 , |
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bool |
wireframe = false |
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Render: Renders the camera's frustum in world space.
- Parameters
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intermediates | determines how many intermediate distance planes should be hinted at between the near and far planes |
◆ DrawCircle()
void CDebugRenderer::DrawCircle |
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const CVector3D & |
origin, |
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const float |
radius, |
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const CColor & |
color |
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Render the circle in world space oriented to the view camera.
◆ DrawLine() [1/2]
void CDebugRenderer::DrawLine |
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const CVector3D & |
from, |
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const CVector3D & |
to, |
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const CColor & |
color, |
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const float |
width, |
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const bool |
depthTestEnabled = true |
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Render the line in world space.
◆ DrawLine() [2/2]
void CDebugRenderer::DrawLine |
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const std::vector< CVector3D > & |
line, |
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const CColor & |
color, |
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const float |
width, |
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const bool |
depthTestEnabled = true |
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◆ GetShaderTechnique()
const CShaderTechniquePtr & CDebugRenderer::GetShaderTechnique |
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const CStrIntern |
name, |
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const CColor & |
color, |
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const bool |
depthTestEnabled = true , |
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const bool |
wireframe = false |
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private |
◆ Initialize()
void CDebugRenderer::Initialize |
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◆ m_ShaderTechniqueMapping
◆ m_VertexInputLayout
The documentation for this class was generated from the following files: