Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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This is the complete list of members for CDebugRenderer, including all inherited members.
DrawBoundingBox(const CBoundingBoxAligned &boundingBox, const CColor &color, bool wireframe=false) | CDebugRenderer | |
DrawBoundingBox(const CBoundingBoxAligned &boundingBox, const CColor &color, const CMatrix3D &transform, bool wireframe=false) | CDebugRenderer | |
DrawBrush(const CBrush &brush, const CColor &color, bool wireframe=false) | CDebugRenderer | |
DrawCameraFrustum(const CCamera &camera, const CColor &color, int intermediates=0, bool wireframe=false) | CDebugRenderer | |
DrawCircle(const CVector3D &origin, const float radius, const CColor &color) | CDebugRenderer | |
DrawLine(const CVector3D &from, const CVector3D &to, const CColor &color, const float width, const bool depthTestEnabled=true) | CDebugRenderer | |
DrawLine(const std::vector< CVector3D > &line, const CColor &color, const float width, const bool depthTestEnabled=true) | CDebugRenderer | |
GetShaderTechnique(const CStrIntern name, const CColor &color, const bool depthTestEnabled=true, const bool wireframe=false) | CDebugRenderer | private |
Initialize() | CDebugRenderer | |
m_ShaderTechniqueMapping | CDebugRenderer | private |
m_VertexInputLayout | CDebugRenderer | private |