Allocate(const ScriptInterface &, JS::HandleValue) | CCmpTerritoryManager | inlinestatic |
AllocFunc typedef | IComponent | |
CalculateCostGrid() | CCmpTerritoryManager | |
CalculateTerritories() | CCmpTerritoryManager | |
ClassInit(CComponentManager &componentManager) | CCmpTerritoryManager | inlinestatic |
ComputeBoundaries() | CCmpTerritoryManager | |
Deallocate(IComponent *cmp) | CCmpTerritoryManager | inlinestatic |
DeallocFunc typedef | IComponent | |
Deinit() override | CCmpTerritoryManager | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) override | CCmpTerritoryManager | inlinevirtual |
GetComponentTypeId() const override | CCmpTerritoryManager | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetJSInstance() const | IComponent | virtual |
GetNeighbours(entity_pos_t x, entity_pos_t z, bool filterConnected) override | CCmpTerritoryManager | virtual |
GetOwner(entity_pos_t x, entity_pos_t z) override | CCmpTerritoryManager | virtual |
GetSchema() | CCmpTerritoryManager | inlinestatic |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
GetTerritoryGrid() override | CCmpTerritoryManager | inlinevirtual |
GetTerritoryPercentage(player_id_t player) override | CCmpTerritoryManager | virtual |
HandleMessage(const CMessage &msg, bool global) override | CCmpTerritoryManager | inlinevirtual |
Init(const CParamNode ¶mNode) override | CCmpTerritoryManager | inlinevirtual |
Interpolate(float frameTime, float frameOffset) | CCmpTerritoryManager | |
IsConnected(entity_pos_t x, entity_pos_t z) override | CCmpTerritoryManager | virtual |
IsTerritoryBlinking(entity_pos_t x, entity_pos_t z) override | CCmpTerritoryManager | virtual |
m_AnimTime | CCmpTerritoryManager | |
m_BorderSeparation | CCmpTerritoryManager | |
m_BorderThickness | CCmpTerritoryManager | |
m_BoundaryLines | CCmpTerritoryManager | |
m_BoundaryLinesDirty | CCmpTerritoryManager | |
m_ColorChanged | CCmpTerritoryManager | |
m_CostGrid | CCmpTerritoryManager | |
m_DebugBoundaryLineNodes | CCmpTerritoryManager | |
m_DebugOverlay | CCmpTerritoryManager | |
m_DirtyBlinkingID | CCmpTerritoryManager | |
m_DirtyID | CCmpTerritoryManager | |
m_EnableLineDebugOverlays | CCmpTerritoryManager | |
m_EntityHandle | IComponent | private |
m_ImpassableCost | CCmpTerritoryManager | |
m_SimContext | IComponent | private |
m_Territories | CCmpTerritoryManager | |
m_TerritoryCellCounts | CCmpTerritoryManager | |
m_TerritoryTotalPassableCellCount | CCmpTerritoryManager | |
m_TriggerEvent | CCmpTerritoryManager | |
m_Visible | CCmpTerritoryManager | private |
MakeDirty() | CCmpTerritoryManager | inline |
MakeDirtyIfRelevantEntity(entity_id_t ent) | CCmpTerritoryManager | inline |
NAVCELLS_PER_TERRITORY_TILE | ICmpTerritoryManager | static |
NeedUpdateAI(size_t *dirtyID, size_t *dirtyBlinkingID) const override | CCmpTerritoryManager | inlinevirtual |
NeedUpdateTexture(size_t *dirtyID) override | CCmpTerritoryManager | inlinevirtual |
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | IComponent | static |
RenderSubmit(SceneCollector &collector, const CFrustum &frustum, bool culling) | CCmpTerritoryManager | |
Serialize(ISerializer &serialize) override | CCmpTerritoryManager | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetSimContext(const CSimContext &context) | IComponent | inline |
SetTerritoryBlinking(entity_pos_t x, entity_pos_t z, bool enable) override | CCmpTerritoryManager | virtual |
SetVisibility(bool visible) override | CCmpTerritoryManager | inlinevirtual |
TERRITORY_BLINKING_MASK | ICmpTerritoryManager | static |
TERRITORY_CONNECTED_MASK | ICmpTerritoryManager | static |
TERRITORY_PLAYER_MASK | ICmpTerritoryManager | static |
TERRITORY_PROCESSED_MASK | ICmpTerritoryManager | static |
UpdateBoundaryLines() | CCmpTerritoryManager | |
UpdateColors() override | CCmpTerritoryManager | virtual |
~IComponent() | IComponent | virtual |