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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include <ICmpTerritoryManager.h>


Public Member Functions | |
| virtual bool | NeedUpdateTexture (size_t *dirtyID)=0 |
| Returns whether the territory texture needs to be updated. More... | |
| virtual bool | NeedUpdateAI (size_t *dirtyID, size_t *dirtyBlinkingID) const =0 |
| Returns whether the AI territory map needs to be updated. More... | |
| virtual const Grid< u8 > & | GetTerritoryGrid ()=0 |
| For each tile, the TERRITORY_PLAYER_MASK bits are player ID; TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object (civ center etc). More... | |
| virtual player_id_t | GetOwner (entity_pos_t x, entity_pos_t z)=0 |
| Get owner of territory at given position. More... | |
| virtual std::vector< u32 > | GetNeighbours (entity_pos_t x, entity_pos_t z, bool filterConnected)=0 |
| get the number of neighbour tiles for per player for the selected position More... | |
| virtual bool | IsConnected (entity_pos_t x, entity_pos_t z)=0 |
| Get whether territory at given position is connected to a root object (civ center etc) owned by that territory's player. More... | |
| virtual void | SetTerritoryBlinking (entity_pos_t x, entity_pos_t z, bool enable)=0 |
| Set a piece of territory to blinking. More... | |
| virtual bool | IsTerritoryBlinking (entity_pos_t x, entity_pos_t z)=0 |
| Check if a piece of territory is blinking. More... | |
| virtual u8 | GetTerritoryPercentage (player_id_t player)=0 |
| Returns the percentage of the world controlled by a given player as defined by the number of territory cells the given player owns. More... | |
| virtual void | SetVisibility (bool visible)=0 |
| Enables or disables rendering of an territory borders. More... | |
| virtual void | UpdateColors ()=0 |
| Updates the boundary and territory colors. More... | |
Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () |
| virtual void | Init (const CParamNode ¶mNode)=0 |
| virtual void | Deinit ()=0 |
| virtual void | HandleMessage (const CMessage &msg, bool global) |
| CEntityHandle | GetEntityHandle () const |
| void | SetEntityHandle (CEntityHandle ent) |
| entity_id_t | GetEntityId () const |
| CEntityHandle | GetSystemEntity () const |
| const CSimContext & | GetSimContext () const |
| void | SetSimContext (const CSimContext &context) |
| virtual void | Serialize (ISerializer &serialize)=0 |
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 |
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const |
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported. More... | |
| virtual JS::Value | GetJSInstance () const |
| virtual int | GetComponentTypeId () const =0 |
Static Public Attributes | |
| static const int | NAVCELLS_PER_TERRITORY_TILE = 8 |
| Number of pathfinder navcells per territory tile. More... | |
| static const int | TERRITORY_PLAYER_MASK = 0x1F |
| static const int | TERRITORY_CONNECTED_MASK = 0x20 |
| static const int | TERRITORY_BLINKING_MASK = 0x40 |
| static const int | TERRITORY_PROCESSED_MASK = 0x80 |
Additional Inherited Members | |
Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) |
| using | DeallocFunc = void(*)(IComponent *) |
Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () |
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) |
| static u8 | GetSerializationVersion () |
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pure virtual |
get the number of neighbour tiles for per player for the selected position
Implemented in CCmpTerritoryManager.
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pure virtual |
Get owner of territory at given position.
Implemented in CCmpTerritoryManager.
For each tile, the TERRITORY_PLAYER_MASK bits are player ID; TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object (civ center etc).
Implemented in CCmpTerritoryManager.
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pure virtual |
Returns the percentage of the world controlled by a given player as defined by the number of territory cells the given player owns.
Implemented in CCmpTerritoryManager.
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pure virtual |
Get whether territory at given position is connected to a root object (civ center etc) owned by that territory's player.
Implemented in CCmpTerritoryManager.
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pure virtual |
Check if a piece of territory is blinking.
Implemented in CCmpTerritoryManager.
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pure virtual |
Returns whether the AI territory map needs to be updated.
Implemented in CCmpTerritoryManager.
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pure virtual |
Returns whether the territory texture needs to be updated.
Implemented in CCmpTerritoryManager.
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pure virtual |
Set a piece of territory to blinking.
Must be updated on every territory calculation
Implemented in CCmpTerritoryManager.
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pure virtual |
Enables or disables rendering of an territory borders.
Implemented in CCmpTerritoryManager.
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pure virtual |
Updates the boundary and territory colors.
Implemented in CCmpTerritoryManager.
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static |
Number of pathfinder navcells per territory tile.
Passability data is stored per navcell, but we probably don't need that much resolution, and a lower resolution can make the boundary lines look prettier and will take less memory, so we downsample the passability data.
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