|  | Pyrogenesis HEAD
    Pyrogenesis, a RTS Engine | 
#include <ICmpTerritoryManager.h>


| Public Member Functions | |
| virtual bool | NeedUpdateTexture (size_t *dirtyID)=0 | 
| Returns whether the territory texture needs to be updated.  More... | |
| virtual bool | NeedUpdateAI (size_t *dirtyID, size_t *dirtyBlinkingID) const =0 | 
| Returns whether the AI territory map needs to be updated.  More... | |
| virtual const Grid< u8 > & | GetTerritoryGrid ()=0 | 
| For each tile, the TERRITORY_PLAYER_MASK bits are player ID; TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object (civ center etc).  More... | |
| virtual player_id_t | GetOwner (entity_pos_t x, entity_pos_t z)=0 | 
| Get owner of territory at given position.  More... | |
| virtual std::vector< u32 > | GetNeighbours (entity_pos_t x, entity_pos_t z, bool filterConnected)=0 | 
| get the number of neighbour tiles for per player for the selected position  More... | |
| virtual bool | IsConnected (entity_pos_t x, entity_pos_t z)=0 | 
| Get whether territory at given position is connected to a root object (civ center etc) owned by that territory's player.  More... | |
| virtual void | SetTerritoryBlinking (entity_pos_t x, entity_pos_t z, bool enable)=0 | 
| Set a piece of territory to blinking.  More... | |
| virtual bool | IsTerritoryBlinking (entity_pos_t x, entity_pos_t z)=0 | 
| Check if a piece of territory is blinking.  More... | |
| virtual u8 | GetTerritoryPercentage (player_id_t player)=0 | 
| Returns the percentage of the world controlled by a given player as defined by the number of territory cells the given player owns.  More... | |
| virtual void | SetVisibility (bool visible)=0 | 
| Enables or disables rendering of an territory borders.  More... | |
| virtual void | UpdateColors ()=0 | 
| Updates the boundary and territory colors.  More... | |
|  Public Member Functions inherited from IComponent | |
| virtual | ~IComponent () | 
| virtual void | Init (const CParamNode ¶mNode)=0 | 
| virtual void | Deinit ()=0 | 
| virtual void | HandleMessage (const CMessage &msg, bool global) | 
| CEntityHandle | GetEntityHandle () const | 
| void | SetEntityHandle (CEntityHandle ent) | 
| entity_id_t | GetEntityId () const | 
| CEntityHandle | GetSystemEntity () const | 
| const CSimContext & | GetSimContext () const | 
| void | SetSimContext (const CSimContext &context) | 
| virtual void | Serialize (ISerializer &serialize)=0 | 
| virtual void | Deserialize (const CParamNode ¶mNode, IDeserializer &deserialize)=0 | 
| virtual bool | NewJSObject (const ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | 
| Returns false by default, indicating that a scripted wrapper of this IComponent is not supported.  More... | |
| virtual JS::Value | GetJSInstance () const | 
| virtual int | GetComponentTypeId () const =0 | 
| Static Public Attributes | |
| static const int | NAVCELLS_PER_TERRITORY_TILE = 8 | 
| Number of pathfinder navcells per territory tile.  More... | |
| static const int | TERRITORY_PLAYER_MASK = 0x1F | 
| static const int | TERRITORY_CONNECTED_MASK = 0x20 | 
| static const int | TERRITORY_BLINKING_MASK = 0x40 | 
| static const int | TERRITORY_PROCESSED_MASK = 0x80 | 
| Additional Inherited Members | |
|  Public Types inherited from IComponent | |
| using | AllocFunc = IComponent *(*)(const ScriptInterface &scriptInterface, JS::HandleValue ctor) | 
| using | DeallocFunc = void(*)(IComponent *) | 
|  Static Public Member Functions inherited from IComponent | |
| static std::string | GetSchema () | 
| static void | RegisterComponentType (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static void | RegisterComponentTypeScriptWrapper (CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema) | 
| static u8 | GetSerializationVersion () | 
| 
 | pure virtual | 
get the number of neighbour tiles for per player for the selected position
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Get owner of territory at given position.
Implemented in CCmpTerritoryManager.
For each tile, the TERRITORY_PLAYER_MASK bits are player ID; TERRITORY_CONNECTED_MASK is set if the tile is connected to a root object (civ center etc).
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Returns the percentage of the world controlled by a given player as defined by the number of territory cells the given player owns.
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Get whether territory at given position is connected to a root object (civ center etc) owned by that territory's player.
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Check if a piece of territory is blinking.
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Returns whether the AI territory map needs to be updated.
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Returns whether the territory texture needs to be updated.
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Set a piece of territory to blinking.
Must be updated on every territory calculation
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Enables or disables rendering of an territory borders.
Implemented in CCmpTerritoryManager.
| 
 | pure virtual | 
Updates the boundary and territory colors.
Implemented in CCmpTerritoryManager.
| 
 | static | 
Number of pathfinder navcells per territory tile.
Passability data is stored per navcell, but we probably don't need that much resolution, and a lower resolution can make the boundary lines look prettier and will take less memory, so we downsample the passability data.
| 
 | static | 
| 
 | static | 
| 
 | static | 
| 
 | static |