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Pyrogenesis, a RTS Engine
CBufferItem Member List

This is the complete list of members for CBufferItem, including all inherited members.

Attach(CSoundData *itemData)CBufferItemvirtual
CBufferItem(CSoundData *sndData)CBufferItem
CSoundBase()CSoundBase
EnsurePlay()CSoundBasevirtual
FadeAndDelete(double fadeTime)CSoundBasevirtual
FadeAndPause(double fadeTime)CSoundBasevirtual
FadeToIn(ALfloat newVolume, double fadeDuration)CSoundBase
ISoundItem::FadeToIn(float newVolume, double fadeDuration)=0ISoundItempure virtual
Finished()CSoundBasevirtual
GetLooping()CSoundBasevirtual
GetName()CSoundBasevirtual
HandleFade()CSoundBaseprotected
IdleTask()CBufferItemvirtual
InitOpenAL()CSoundBase
IsFading()CSoundBasevirtual
IsPlaying()CSoundBasevirtual
m_ALSourceCSoundBaseprotected
m_EndFadeTimeCSoundBaseprotected
m_EndVolumeCSoundBaseprotected
m_IsPausedCSoundBaseprotected
m_ItemMutexCSoundBaseprotected
m_LastPlayCSoundBaseprotected
m_LoopingCSoundBaseprotected
m_PauseAfterFadeCSoundBaseprotected
m_ShouldBePlayingCSoundBaseprotected
m_SoundDataCSoundBaseprotected
m_StartFadeTimeCSoundBaseprotected
m_StartVolumeCSoundBaseprotected
Pause()CSoundBasevirtual
Play()CSoundBasevirtual
PlayAndDelete()CSoundBasevirtual
PlayLoop()CSoundBasevirtual
ReleaseOpenAL()CSoundBase
ReleaseOpenALBuffer()CBufferItemprotected
ResetFade()CSoundBaseprotected
ResetVars()CSoundBase
Resume()CSoundBasevirtual
SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain)CSoundBase
ISoundItem::SetCone(float innerCone, float outerCone, float coneGain)=0ISoundItempure virtual
SetDirection(const CVector3D &direction)CSoundBase
SetGain(ALfloat gain)CSoundBase
ISoundItem::SetGain(float gain)=0ISoundItempure virtual
SetLastPlay(bool last)CSoundBase
SetLocation(const CVector3D &position)CSoundBasevirtual
SetLooping(bool loops)CBufferItemvirtual
SetNameFromPath(VfsPath &itemPath)CSoundBaseprotected
SetPitch(ALfloat pitch)CSoundBase
ISoundItem::SetPitch(float pitch)=0ISoundItempure virtual
SetRollOff(ALfloat gain, float minDist, float maxDist)CSoundBase
ISoundItem::SetRollOff(float gain, float minDist, float maxDist)=0ISoundItempure virtual
Stop()CSoundBasevirtual
StopAndDelete()CSoundBasevirtual
~CBufferItem()CBufferItemvirtual
~CSoundBase()CSoundBasevirtual
~ISoundItem()ISoundIteminlinevirtual