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Pyrogenesis, a RTS Engine
VisualReplay.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_VISUAL_REPLAY
19#define INCLUDED_VISUAL_REPLAY
20
21#include "lib/os_path.h"
22#include "ps/CStrForward.h"
24
25class ScriptInterface;
26
27/**
28 * Contains functions for visually replaying past games.
29 */
30namespace VisualReplay
31{
32
33/**
34 * Returns the absolute path to the sim-log directory (that contains the directories with the replay files.
35 */
37
38/**
39 * Returns the absolute path to the replay cache file.
40 */
42
43/**
44 * Returns the absolute path to the temporary replay cache file used to
45 * always have a valid cache file in place even if bad things happen.
46 */
48
49/**
50 * Replays the commands.txt file in the given subdirectory visually.
51 */
52bool StartVisualReplay(const OsPath& directory);
53
54/**
55 * Reads the replay Cache file and parses it into a jsObject
56 *
57 * @param scriptInterface - the ScriptInterface in which to create the return data.
58 * @param cachedReplaysObject - the cached replays.
59 * @return true on succes
60 */
61bool ReadCacheFile(const ScriptInterface& scriptInterface, JS::MutableHandleObject cachedReplaysObject);
62
63/**
64 * Stores the replay list in the replay cache file
65 *
66 * @param scriptInterface - the ScriptInterface in which to create the return data.
67 * @param replays - the replay list to store.
68 */
69void StoreCacheFile(const ScriptInterface& scriptInterface, JS::HandleObject replays);
70
71/**
72 * Load the replay cache and check if there are new/deleted replays. If so, update the cache.
73 *
74 * @param scriptInterface - the ScriptInterface in which to create the return data.
75 * @param compareFiles - compare the directory name and the FileSize of the replays and the cache.
76 * @return cache entries
77 */
78JS::HandleObject ReloadReplayCache(const ScriptInterface& scriptInterface, bool compareFiles);
79
80/**
81 * Get a list of replays to display in the GUI.
82 *
83 * @param scriptInterface - the ScriptInterface in which to create the return data.
84 * @param compareFiles - reload the cache, which takes more time,
85 * but nearly ensures, that no changed replay is missed.
86 * @return array of objects containing replay data
87 */
88JS::Value GetReplays(const ScriptInterface& scriptInterface, bool compareFiles);
89
90/**
91 * Parses a commands.txt file and extracts metadata.
92 * Works similarly to CGame::LoadReplayData().
93 */
94JS::Value LoadReplayData(const ScriptInterface& scriptInterface, const OsPath& directory);
95
96/**
97 * Permanently deletes the visual replay (including the parent directory)
98 *
99 * @param replayFile - path to commands.txt, whose parent directory will be deleted.
100 * @return true if deletion was successful, false on error
101 */
102bool DeleteReplay(const OsPath& replayFile);
103
104/**
105 * Returns the parsed header of the replay file (commands.txt).
106 */
107JS::Value GetReplayAttributes(const ScriptInterface& scriptInterface, const OsPath& directoryName);
108
109/**
110 * Returns whether or not the metadata / summary screen data has been saved properly when the game ended.
111 */
112bool HasReplayMetadata(const OsPath& directoryName);
113
114/**
115 * Returns the metadata of a replay.
116 */
117JS::Value GetReplayMetadata(const ScriptInterface& scriptInterface, const OsPath& directoryName);
118
119/**
120* Adds a replay to the replayCache.
121*/
122void AddReplayToCache(const ScriptInterface& scriptInterface, const CStrW& directoryName);
123}
124
125#endif
Definition: path.h:80
Abstraction around a SpiderMonkey JS::Realm.
Definition: ScriptInterface.h:72
Contains functions for visually replaying past games.
Definition: VisualReplay.h:31
OsPath GetDirectoryPath()
Returns the absolute path to the sim-log directory (that contains the directories with the replay fil...
Definition: VisualReplay.cpp:47
JS::Value LoadReplayData(const ScriptInterface &scriptInterface, const OsPath &directory)
Parses a commands.txt file and extracts metadata.
Definition: VisualReplay.cpp:341
bool HasReplayMetadata(const OsPath &directoryName)
Returns whether or not the metadata / summary screen data has been saved properly when the game ended...
Definition: VisualReplay.cpp:479
JS::Value GetReplayAttributes(const ScriptInterface &scriptInterface, const OsPath &directoryName)
Returns the parsed header of the replay file (commands.txt).
Definition: VisualReplay.cpp:435
OsPath GetCacheFilePath()
Returns the absolute path to the replay cache file.
Definition: VisualReplay.cpp:52
void StoreCacheFile(const ScriptInterface &scriptInterface, JS::HandleObject replays)
Stores the replay list in the replay cache file.
Definition: VisualReplay.cpp:102
void AddReplayToCache(const ScriptInterface &scriptInterface, const CStrW &directoryName)
Adds a replay to the replayCache.
Definition: VisualReplay.cpp:459
bool DeleteReplay(const OsPath &replayFile)
Permanently deletes the visual replay (including the parent directory)
Definition: VisualReplay.cpp:426
bool StartVisualReplay(const OsPath &directory)
Replays the commands.txt file in the given subdirectory visually.
Definition: VisualReplay.cpp:62
JS::Value GetReplays(const ScriptInterface &scriptInterface, bool compareFiles)
Get a list of replays to display in the GUI.
Definition: VisualReplay.cpp:236
bool ReadCacheFile(const ScriptInterface &scriptInterface, JS::MutableHandleObject cachedReplaysObject)
Reads the replay Cache file and parses it into a jsObject.
Definition: VisualReplay.cpp:77
OsPath GetTempCacheFilePath()
Returns the absolute path to the temporary replay cache file used to always have a valid cache file i...
Definition: VisualReplay.cpp:57
JS::HandleObject ReloadReplayCache(const ScriptInterface &scriptInterface, bool compareFiles)
Load the replay cache and check if there are new/deleted replays.
Definition: VisualReplay.cpp:116
JS::Value GetReplayMetadata(const ScriptInterface &scriptInterface, const OsPath &directoryName)
Returns the metadata of a replay.
Definition: VisualReplay.cpp:492