Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "CameraController.h"
#include "graphics/HFTracer.h"
#include "graphics/Terrain.h"
#include "i18n/L10n.h"
#include "lib/input.h"
#include "lib/timer.h"
#include "maths/MathUtil.h"
#include "maths/Matrix3D.h"
#include "maths/Quaternion.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Game.h"
#include "ps/Globals.h"
#include "ps/Hotkey.h"
#include "ps/Pyrogenesis.h"
#include "ps/TouchInput.h"
#include "ps/World.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/WaterManager.h"
#include "simulation2/Simulation2.h"
#include "simulation2/components/ICmpPosition.h"
#include "simulation2/components/ICmpRangeManager.h"
#include "simulation2/helpers/Los.h"
Macros | |
#define | SETUP_SMOOTHNESS(CFG_PREFIX, SMOOTHED_VALUE) |
Variables | |
int | g_xres |
int | g_yres |
static const float | CAMERA_EDGE_MARGIN = 2.0f * TERRAIN_TILE_SIZE |
#define SETUP_SMOOTHNESS | ( | CFG_PREFIX, | |
SMOOTHED_VALUE | |||
) |
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static |
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extern |
int g_yres |