Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "graphics/HeightMipmap.h"
#include "graphics/SColor.h"
#include "maths/Fixed.h"
#include "maths/Vector3D.h"
#include "ps/CStr.h"
Go to the source code of this file.
Classes | |
class | CTerrain |
Variables | |
const ssize_t | TERRAIN_TILE_SIZE = 4 |
metres [world space units] per tile in x and z More... | |
const ssize_t | HEIGHT_UNITS_PER_METRE = 92 |
number of u16 height units per metre More... | |
const float | HEIGHT_SCALE = 1.f / HEIGHT_UNITS_PER_METRE |
metres per u16 height unit More... | |
const float HEIGHT_SCALE = 1.f / HEIGHT_UNITS_PER_METRE |
metres per u16 height unit
const ssize_t HEIGHT_UNITS_PER_METRE = 92 |
number of u16 height units per metre
const ssize_t TERRAIN_TILE_SIZE = 4 |
metres [world space units] per tile in x and z