![]() |
Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "precompiled.h"#include "simulation2/system/Component.h"#include "ICmpUnitRenderer.h"#include "simulation2/MessageTypes.h"#include "ICmpPosition.h"#include "ICmpRangeManager.h"#include "ICmpSelectable.h"#include "ICmpVisibility.h"#include "ICmpVisual.h"#include "graphics/ModelAbstract.h"#include "graphics/ObjectEntry.h"#include "graphics/Overlay.h"#include "graphics/Unit.h"#include "maths/BoundingSphere.h"#include "maths/Frustum.h"#include "maths/Matrix3D.h"#include "ps/GameSetup/Config.h"#include "ps/Profile.h"#include "renderer/RenderingOptions.h"#include "renderer/Scene.h"#include "tools/atlas/GameInterface/GameLoop.h"
Classes | |
| class | CCmpUnitRenderer |
| Efficiently(ish) renders all the units in the world. More... | |
| struct | CCmpUnitRenderer::SUnit |