Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpUnitRenderer.h"
#include "simulation2/MessageTypes.h"
#include "ICmpPosition.h"
#include "ICmpRangeManager.h"
#include "ICmpSelectable.h"
#include "ICmpVisibility.h"
#include "ICmpVisual.h"
#include "graphics/ModelAbstract.h"
#include "graphics/ObjectEntry.h"
#include "graphics/Overlay.h"
#include "graphics/Unit.h"
#include "maths/BoundingSphere.h"
#include "maths/Frustum.h"
#include "maths/Matrix3D.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "renderer/RenderingOptions.h"
#include "renderer/Scene.h"
#include "tools/atlas/GameInterface/GameLoop.h"
Classes | |
class | CCmpUnitRenderer |
Efficiently(ish) renders all the units in the world. More... | |
struct | CCmpUnitRenderer::SUnit |