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Pyrogenesis, a RTS Engine
BoundingSphere.h
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1/* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_BOUNDINGSPHERE
19#define INCLUDED_BOUNDINGSPHERE
20
21#include "maths/Vector3D.h"
22
24
26{
27public:
29
30 CBoundingSphere(const CVector3D& center, float radius) : m_Center(center), m_Radius(radius) { }
31
32 const CVector3D& GetCenter() const
33 {
34 return m_Center;
35 }
36
37 float GetRadius() const
38 {
39 return m_Radius;
40 }
41
42 /**
43 * Construct a bounding sphere that encompasses a bounding box
44 * swept through all possible rotations around the origin.
45 */
47
48 /**
49 * Check if the ray, defined by an origin point and a direction unit vector
50 * interesects with the sphere. The direction should be normalized.
51 */
52 bool RayIntersect(const CVector3D& origin, const CVector3D& dir) const;
53
54private:
56 float m_Radius;
57};
58
59#endif // INCLUDED_BOUNDINGSPHERE
Definition: BoundingBoxAligned.h:34
Definition: BoundingSphere.h:26
static CBoundingSphere FromSweptBox(const CBoundingBoxAligned &bbox)
Construct a bounding sphere that encompasses a bounding box swept through all possible rotations arou...
Definition: BoundingSphere.cpp:23
CVector3D m_Center
Definition: BoundingSphere.h:55
const CVector3D & GetCenter() const
Definition: BoundingSphere.h:32
float m_Radius
Definition: BoundingSphere.h:56
CBoundingSphere()
Definition: BoundingSphere.h:28
CBoundingSphere(const CVector3D &center, float radius)
Definition: BoundingSphere.h:30
bool RayIntersect(const CVector3D &origin, const CVector3D &dir) const
Check if the ray, defined by an origin point and a direction unit vector interesects with the sphere.
Definition: BoundingSphere.cpp:34
float GetRadius() const
Definition: BoundingSphere.h:37
Definition: Vector3D.h:31