Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
|
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpRangeManager.h"
#include "ICmpTerrain.h"
#include "simulation2/system/EntityMap.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/components/ICmpFogging.h"
#include "simulation2/components/ICmpMirage.h"
#include "simulation2/components/ICmpOwnership.h"
#include "simulation2/components/ICmpPosition.h"
#include "simulation2/components/ICmpObstructionManager.h"
#include "simulation2/components/ICmpTerritoryManager.h"
#include "simulation2/components/ICmpVisibility.h"
#include "simulation2/components/ICmpVision.h"
#include "simulation2/components/ICmpWaterManager.h"
#include "simulation2/helpers/Los.h"
#include "simulation2/helpers/MapEdgeTiles.h"
#include "simulation2/helpers/Render.h"
#include "simulation2/helpers/Spatial.h"
#include "simulation2/serialization/SerializedTypes.h"
#include "graphics/Overlay.h"
#include "lib/timer.h"
#include "ps/CLogger.h"
#include "ps/Profile.h"
#include "renderer/Scene.h"
Classes | |
struct | anonymous_namespace{CCmpRangeManager.cpp}::Query |
Representation of a range query. More... | |
struct | anonymous_namespace{CCmpRangeManager.cpp}::EntityParabolicRangeOutline |
struct | anonymous_namespace{CCmpRangeManager.cpp}::EntityData |
class | anonymous_namespace{CCmpRangeManager.cpp}::EntityDistanceOrdering |
Functor for sorting entities by distance from a source point. More... | |
struct | SerializeHelper< Query > |
Serialization helper template for Query. More... | |
struct | SerializeHelper< EntityData > |
Serialization helper template for EntityData. More... | |
class | CCmpRangeManager |
Range manager implementation. More... | |
Namespaces | |
namespace | anonymous_namespace{CCmpRangeManager.cpp} |
Macros | |
#define | DEBUG_RANGE_MANAGER_BOUNDS 0 |
Enumerations | |
enum | anonymous_namespace{CCmpRangeManager.cpp}::FlagMasks { anonymous_namespace{CCmpRangeManager.cpp}::None = 0x00 , anonymous_namespace{CCmpRangeManager.cpp}::Normal = 0x01 , anonymous_namespace{CCmpRangeManager.cpp}::Injured = 0x02 , anonymous_namespace{CCmpRangeManager.cpp}::AllQuery = Normal | Injured , anonymous_namespace{CCmpRangeManager.cpp}::InWorld = 0x08 , anonymous_namespace{CCmpRangeManager.cpp}::RetainInFog = 0x10 , anonymous_namespace{CCmpRangeManager.cpp}::RevealShore = 0x20 , anonymous_namespace{CCmpRangeManager.cpp}::ScriptedVisibility = 0x40 , anonymous_namespace{CCmpRangeManager.cpp}::SharedVision = 0x80 } |
Representation of an entity, with the data needed for queries. More... | |
Functions | |
u32 | anonymous_namespace{CCmpRangeManager.cpp}::CalcOwnerMask (player_id_t owner) |
Convert an owner ID (-1 = unowned, 0 = gaia, 1..30 = players) into a 32-bit mask for quick set-membership tests. More... | |
u32 | anonymous_namespace{CCmpRangeManager.cpp}::CalcPlayerLosMask (player_id_t player) |
Returns LOS mask for given player. More... | |
u32 | anonymous_namespace{CCmpRangeManager.cpp}::CalcSharedLosMask (std::vector< player_id_t > players) |
Returns shared LOS mask for given list of players. More... | |
bool | anonymous_namespace{CCmpRangeManager.cpp}::SetPlayerSharedDirtyVisibilityBit (u16 &mask, player_id_t player, bool enable) |
Add/remove a player to/from mask, which is a 1-bit mask representing a list of players. More... | |
LosVisibility | anonymous_namespace{CCmpRangeManager.cpp}::GetPlayerVisibility (u32 visibilities, player_id_t player) |
Computes the 2-bit visibility for one player, given the total 32-bit visibilities. More... | |
bool | anonymous_namespace{CCmpRangeManager.cpp}::IsVisibilityDirty (u16 dirty, player_id_t player) |
Test whether the visibility is dirty for a given LoS region and a given player. More... | |
bool | anonymous_namespace{CCmpRangeManager.cpp}::HasVisionSharing (u16 visionSharing, player_id_t player) |
Test whether a player share this vision. More... | |
u16 | anonymous_namespace{CCmpRangeManager.cpp}::CalcVisionSharingMask (player_id_t player) |
Computes the shared vision mask for the player. More... | |
static bool | anonymous_namespace{CCmpRangeManager.cpp}::InParabolicRange (CFixedVector3D v, fixed range) |
Checks whether v is in a parabolic range of (0,0,0) The highest point of the paraboloid is (0,range/2,0) and the circle of distance 'range' around (0,0,0) on height y=0 is part of the paraboloid This equates to computing f(x, z) = y = -(xx + zz)/(2*range) + range/2 > 0, or alternatively sqrt(xx+zz) <= sqrt(range^2 - 2range*y). More... | |
Variables | |
constexpr int | anonymous_namespace{CCmpRangeManager.cpp}::LOS_REGION_RATIO = 8 |
How many LOS vertices to have per region. More... | |
const fixed | anonymous_namespace{CCmpRangeManager.cpp}::PARABOLIC_RANGE_TOLERANCE = fixed::FromInt(1)/2 |
Tolerance for parabolic range calculations. More... | |
static std::map< entity_id_t, EntityParabolicRangeOutline > | anonymous_namespace{CCmpRangeManager.cpp}::ParabolicRangesOutlines |
#define DEBUG_RANGE_MANAGER_BOUNDS 0 |