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Pyrogenesis, a RTS Engine
ICmpWaterManager.h
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1/* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef INCLUDED_ICMPWATERMANAGER
19#define INCLUDED_ICMPWATERMANAGER
20
22
24
26{
27public:
28 /**
29 * Recompute all the water information (foam...)
30 */
31 virtual void RecomputeWaterData() = 0;
32
33 /**
34 * Set the height of the water level, as a constant value across the whole map.
35 */
36 virtual void SetWaterLevel(entity_pos_t h) = 0;
37
38 /**
39 * Get the current water level at the given point.
40 */
42
43 /**
44 * Get the current water level at the given point.
45 */
46 virtual float GetExactWaterLevel(float x, float z) const = 0;
47
49};
50
51#endif // INCLUDED_ICMPWATERMANAGER
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Entity coordinate types.
A simple fixed-point number class.
Definition: Fixed.h:120
Definition: ICmpWaterManager.h:26
virtual void SetWaterLevel(entity_pos_t h)=0
Set the height of the water level, as a constant value across the whole map.
virtual float GetExactWaterLevel(float x, float z) const =0
Get the current water level at the given point.
virtual void RecomputeWaterData()=0
Recompute all the water information (foam...)
virtual entity_pos_t GetWaterLevel(entity_pos_t x, entity_pos_t z) const =0
Get the current water level at the given point.
Definition: IComponent.h:33
Class WaterManager: Maintain rendering-related water settings and textures Anything that affects game...
Definition: WaterManager.h:48