new DelayedDamage()
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Members
MISSILE_HIT_RADIUS
When missiles miss their target, other units in MISSILE_HIT_RADIUS range are considered.
Large missiles should probably implement splash damage anyways,
so keep this value low for performance.
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Methods
Hit(data)
Handles hit logic (after a delay has passed).
Parameters:
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data |
Object | The data sent by the caller.
Properties
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