new GarrisonHolder()
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Members
HEAL_TIMEOUT
Time between heals.
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Methods
AllowGarrisoning(allow)
Set this entity to allow or disallow garrisoning in the entity.
Every component calling this function should do it with its own ID, and as long as one
component doesn't allow this entity to garrison, it can't be garrisoned
When this entity already contains garrisoned soldiers,
these will not be able to ungarrison until the flag is set to true again.
This more useful for modern-day features. For example you can't garrison or ungarrison
a driving vehicle or plane.
Parameters:
Name | Type | Description |
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allow |
boolean | Whether the entity should be garrisonable. |
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Eject(entity, forced) → {boolean}
Parameters:
Name | Type | Description |
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entity |
number | The entity ID of the entity to eject. |
forced |
boolean | Whether eject is forced (e.g. if building is destroyed). |
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Returns:
Whether the entity was ejected.
- Type
- boolean
EjectOrKill()
Eject or kill a garrisoned unit which can no more be garrisoned
(garrisonholder's health too small or ownership changed).
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Garrison(entity) → {boolean}
Parameters:
Name | Type | Description |
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entity |
number | The entityID to garrison. |
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Returns:
- Whether the entity was garrisoned.
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- boolean
GetAllowedClasses() → {Array}
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Returns:
unit classes which can be garrisoned inside this
particular entity. Obtained from the entity's template.
- Type
- Array
HealTimeout()
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Init()
Initialize GarrisonHolder Component
Garrisoning when loading a map is set in the script of the map, by setting initGarrison
which should contain the array of garrisoned entities.
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IsEjectable(entity) → {boolean}
Whether an entity is ejectable.
Parameters:
Name | Type | Description |
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entity |
number | The entity-ID to be tested. |
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Returns:
- Whether the entity is ejectable.
- Type
- boolean
IsGarrisoned(entity) → {boolean}
Parameters:
Name | Type | Description |
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entity |
number | The entity to verify. |
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Returns:
- Whether the given entity is garrisoned in this GarrisonHolder.
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- boolean
IsGarrisoningAllowed() → {boolean}
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Returns:
- Whether (un)garrisoning is allowed.
- Type
- boolean
LoadingRange() → {Object}
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Returns:
max and min range at which entities can garrison the holder.
- Type
- Object
OnDestroy()
Cancel timer when destroyed.
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OnDiplomacyChanged()
Eject all foreign garrisoned entities which are no more allied.
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OnGlobalInitGame()
Initialise the garrisoned units.
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OnGlobalOwnershipChanged()
If a garrisoned entity is captured, or about to be killed (so its owner changes to '-1'),
remove it from the building so we only ever contain valid entities.
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OnGlobalSkirmishReplacerReplaced()
Update list of garrisoned entities when a game inits.
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OnHealthChanged()
Used to check if the garrisoning entity's health has fallen below
a certain limit after which all garrisoned units are unloaded.
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SetInitGarrison(entities)
Sets the intitGarrison to the specified entities. Used by the mapreader.
Parameters:
Name | Type | Description |
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entities |
Array.<number> | The entity IDs to garrison on init. |
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Unload(entity) → {boolean}
Tell unit to unload from this entity.
Parameters:
Name | Type | Description |
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entity |
number | The entity to unload. |
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Returns:
Whether the command was successful.
- Type
- boolean
UnloadAll() → {boolean}
Unload all units from the entity and order them to move to the rally point.
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Returns:
Whether the unloading was successful.
- Type
- boolean
UnloadAllByOwner(owner) → {boolean}
Unload all units, that belong to certain player
and order all own units to move to the rally point.
Parameters:
Name | Type | Description |
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owner |
number | Id of the player whose units should be ejected. |
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Returns:
Whether the unloading was successful.
- Type
- boolean
UnloadEntities(entities) → {boolean}
Tell units to unload from this entity.
Parameters:
Name | Type | Description |
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entities |
Array.<number> | The entities to unload. |
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Returns:
- Whether all unloads were successful.
- Type
- boolean
UnloadTemplate(template, owner, all) → {boolean}
Unload one or all units that match a template and owner from us.
Parameters:
Name | Type | Description |
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template |
string | Type of units that should be ejected. |
owner |
number | Id of the player whose units should be ejected. |
all |
boolean | Whether all units should be ejected. |
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Returns:
Whether the unloading was successful.
- Type
- boolean
UpdateGarrisonFlag()
Updates the garrison flag depending whether something is garrisoned in the entity.
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