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Pyrogenesis HEAD
Pyrogenesis, a RTS Engine
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#include "precompiled.h"#include "ICmpSelectable.h"#include "graphics/Overlay.h"#include "graphics/Terrain.h"#include "graphics/TextureManager.h"#include "maths/Ease.h"#include "maths/MathUtil.h"#include "maths/Matrix3D.h"#include "maths/Vector3D.h"#include "maths/Vector2D.h"#include "ps/CLogger.h"#include "ps/Profile.h"#include "renderer/Scene.h"#include "renderer/Renderer.h"#include "simulation2/MessageTypes.h"#include "simulation2/components/ICmpPosition.h"#include "simulation2/components/ICmpFootprint.h"#include "simulation2/components/ICmpVisual.h"#include "simulation2/components/ICmpTerrain.h"#include "simulation2/components/ICmpOwnership.h"#include "simulation2/components/ICmpPlayer.h"#include "simulation2/components/ICmpPlayerManager.h"#include "simulation2/components/ICmpWaterManager.h"#include "simulation2/helpers/Render.h"#include "simulation2/system/Component.h"
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| class | CCmpSelectable |
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| static const float | MIN_ALPHA_ALWAYS_VISIBLE = 0.65f |
| static const float | MIN_ALPHA_UNSELECTED = 0.0f |
| static const float | RGB_DESATURATION = 0.333333f |
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