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Ease.h
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1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
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16  */
17 
18 #ifndef INCLUDED_EASE
19 #define INCLUDED_EASE
20 
21 /*
22  * Straightforward C++ port of Robert Penner's easing equations
23  * http://www.robertpenner.com/easing/
24  *
25  * Copyright (c) 2001 Robert Penner
26  * All rights reserved.
27  *
28  * Redistribution and use in source and binary forms, with or without modification, are permitted
29  * provided that the following conditions are met:
30  * - Redistributions of source code must retain the above copyright notice, this list of
31  * conditions and the following disclaimer.
32  * - Redistributions in binary form must reproduce the above copyright notice, this list of
33  * conditions and the following disclaimer in the documentation and/or other materials provided
34  * with the distribution.
35  * - Neither the name of the author nor the names of contributors may be used to endorse or
36  * promote products derived from this software without specific prior written permission.
37  *
38  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
39  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
40  * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
41  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
42  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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44  * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
45  * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
46  */
47 
48 #include <math.h>
49 
50 /**
51  * Generic easing functions. In each function, the parameters are:
52  *
53  * @param t Current time in seconds, as a float between 0 and d (inclusive).
54  * @param d Total duration of the ease, in seconds. Must be strictly positive.
55  * @param b Baseline value (at t = 0).
56  * @param c Delta from baseline value to reach the target value (at t = d). I.e., target = b + c.
57  *
58  * Each function outputs the eased value between 'b' and 'b+c' at time 't'.
59  */
60 class Ease
61 {
62 public:
63  static float QuadIn(float t, const float b, const float c, const float d)
64  {
65  t /= d;
66  return c*t*t + b;
67  }
68 
69  static float QuadOut(float t, const float b, const float c, const float d)
70  {
71  t /= d;
72  return -c * t*(t-2) + b;
73  }
74 
75  static float QuadInOut(float t, const float b, const float c, const float d)
76  {
77  t /= d/2;
78  if (t < 1)
79  return c/2*t*t + b;
80  --t;
81  return -c/2 * (t*(t-2) - 1) + b;
82  }
83 
84  static float CubicIn(float t, const float b, const float c, const float d)
85  {
86  t /= d;
87  return c*t*t*t + b;
88  }
89 
90  static float CubicOut(float t, const float b, const float c, const float d)
91  {
92  t = t/d - 1;
93  return c*(t*t*t + 1) + b;
94  }
95 
96  static float CubicInOut(float t, const float b, const float c, const float d)
97  {
98  t /= d/2;
99  if (t < 1)
100  return c/2*t*t*t + b;
101  t -= 2;
102  return c/2*(t*t*t + 2) + b;
103  }
104 
105  static float QuartIn(float t, const float b, const float c, const float d)
106  {
107  t /= d;
108  return c*t*t*t*t + b;
109  }
110 
111  static float QuartOut(float t, const float b, const float c, const float d)
112  {
113  t = t/d - 1;
114  return -c*(t*t*t*t - 1) + b;
115  }
116 
117  static float QuartInOut(float t, const float b, const float c, const float d)
118  {
119  t /= d/2;
120  if (t < 1)
121  return c/2*t*t*t*t + b;
122  t -= 2;
123  return -c/2 * (t*t*t*t - 2) + b;
124  }
125 
126  static float QuintIn(float t, const float b, const float c, const float d)
127  {
128  t /= d;
129  return c*t*t*t*t*t + b;
130  }
131 
132  static float QuintOut(float t, const float b, const float c, const float d)
133  {
134  t = t/d - 1;
135  return c*(t*t*t*t*t + 1) + b;
136  }
137 
138  static float QuintInOut(float t, const float b, const float c, const float d)
139  {
140  t /= d/2;
141  if (t < 1)
142  return c/2*t*t*t*t*t + b;
143  t -= 2;
144  return c/2*(t*t*t*t*t + 2) + b;
145  }
146 };
147 
148 #endif // INCLUDED_EASE
Generic easing functions.
Definition: Ease.h:60
static float QuartInOut(float t, const float b, const float c, const float d)
Definition: Ease.h:117
static float QuartIn(float t, const float b, const float c, const float d)
Definition: Ease.h:105
static float QuadIn(float t, const float b, const float c, const float d)
Definition: Ease.h:63
static float QuintInOut(float t, const float b, const float c, const float d)
Definition: Ease.h:138
static float QuartOut(float t, const float b, const float c, const float d)
Definition: Ease.h:111
static float QuadInOut(float t, const float b, const float c, const float d)
Definition: Ease.h:75
static float CubicInOut(float t, const float b, const float c, const float d)
Definition: Ease.h:96
static float QuadOut(float t, const float b, const float c, const float d)
Definition: Ease.h:69
static float CubicOut(float t, const float b, const float c, const float d)
Definition: Ease.h:90
static float QuintOut(float t, const float b, const float c, const float d)
Definition: Ease.h:132
static float CubicIn(float t, const float b, const float c, const float d)
Definition: Ease.h:84
static float QuintIn(float t, const float b, const float c, const float d)
Definition: Ease.h:126